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OpenMW/apps/openmw/mwlua/asyncbindings.cpp

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2021-03-12 17:29:51 +00:00
#include "luabindings.hpp"
namespace sol
{
template <>
struct is_automagical<MWLua::AsyncPackageId> : std::false_type {};
}
namespace MWLua
{
struct TimerCallback
{
AsyncPackageId mAsyncId;
std::string mName;
};
sol::function getAsyncPackageInitializer(const Context& context)
{
sol::usertype<AsyncPackageId> api = context.mLua->sol().new_usertype<AsyncPackageId>("AsyncPackage");
api["registerTimerCallback"] = [](const AsyncPackageId& asyncId, std::string_view name, sol::function callback)
{
asyncId.mContainer->registerTimerCallback(asyncId.mScript, name, std::move(callback));
return TimerCallback{asyncId, std::string(name)};
};
api["newTimerInSeconds"] = [world=context.mWorldView](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::object callbackArg)
{
callback.mAsyncId.mContainer->setupSerializableTimer(
false, world->getGameTimeInSeconds() + delay, callback.mAsyncId.mScript, callback.mName, std::move(callbackArg));
};
api["newTimerInHours"] = [world=context.mWorldView](const AsyncPackageId&, double delay,
const TimerCallback& callback, sol::object callbackArg)
{
callback.mAsyncId.mContainer->setupSerializableTimer(
true, world->getGameTimeInHours() + delay, callback.mAsyncId.mScript, callback.mName, std::move(callbackArg));
};
api["newUnsavableTimerInSeconds"] = [world=context.mWorldView](const AsyncPackageId& asyncId, double delay, sol::function callback)
{
asyncId.mContainer->setupUnsavableTimer(false, world->getGameTimeInSeconds() + delay, asyncId.mScript, std::move(callback));
};
api["newUnsavableTimerInHours"] = [world=context.mWorldView](const AsyncPackageId& asyncId, double delay, sol::function callback)
{
asyncId.mContainer->setupUnsavableTimer(true, world->getGameTimeInHours() + delay, asyncId.mScript, std::move(callback));
};
auto initializer = [](sol::table hiddenData)
{
LuaUtil::ScriptsContainer::ScriptId id = hiddenData[LuaUtil::ScriptsContainer::ScriptId::KEY];
return AsyncPackageId{id.mContainer, id.mPath};
};
return sol::make_object(context.mLua->sol(), initializer);
}
}