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OpenMW/apps/openmw/mwworld/actionsoulgem.cpp

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#include "actionsoulgem.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwbase/environment.hpp"
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#include "../mwmechanics/actorutil.hpp"
namespace MWWorld
{
ActionSoulgem::ActionSoulgem(const Ptr &object)
: Action(false, object)
{
}
void ActionSoulgem::executeImp(const Ptr &actor)
{
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if (actor != MWMechanics::getPlayer())
return;
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if(MWMechanics::isPlayerInCombat()) { //Ensure we're not in combat
MWBase::Environment::get().getWindowManager()->messageBox("#{sInventoryMessage5}");
return;
}
MWBase::Environment::get().getWindowManager()->showSoulgemDialog(getTarget());
}
}