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shapes. It doesn't work in the case of spheres (used by projectiles): resulting shape is malformed. It can also leads to this error which makes the debug drawer non-working till game restart: CullVisitor::apply(Geode&) detected NaN, depth=nan, center=(nan nan nan), matrix={ -0.265814 -0.0639702 0.9619 0 0.964024 -0.0176387 0.265228 0 -4.29769e-09 0.997796 0.0663574 0 18178.6 -3550.91 42154.4 1 } Avoid this issue by using osg::Sphere While here, remove an unused function. We don't use Bullet's solver so we never have any contact points (in Bullet parlance). |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwphysics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwstate | ||
mwworld | ||
android_main.cpp | ||
CMakeLists.txt | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |