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OpenMW/apps/openmw/mwclass/creature.hpp

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#ifndef GAME_MWCLASS_CREATURE_H
#define GAME_MWCLASS_CREATURE_H
#include "../mwworld/class.hpp"
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namespace ESM
{
struct GameSetting;
}
namespace MWClass
{
class Creature : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
virtual MWWorld::Ptr
copyToCellImpl(const MWWorld::Ptr &ptr, MWWorld::CellStore &cell) const;
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static int getSndGenTypeFromName(const MWWorld::Ptr &ptr, const std::string &name);
// cached GMSTs
struct GMST
{
const ESM::GameSetting *fMinWalkSpeedCreature;
const ESM::GameSetting *fMaxWalkSpeedCreature;
const ESM::GameSetting *fEncumberedMoveEffect;
const ESM::GameSetting *fSneakSpeedMultiplier;
const ESM::GameSetting *fAthleticsRunBonus;
const ESM::GameSetting *fBaseRunMultiplier;
const ESM::GameSetting *fMinFlySpeed;
const ESM::GameSetting *fMaxFlySpeed;
const ESM::GameSetting *fSwimRunBase;
const ESM::GameSetting *fSwimRunAthleticsMult;
const ESM::GameSetting *fKnockDownMult;
const ESM::GameSetting *iKnockDownOddsMult;
const ESM::GameSetting *iKnockDownOddsBase;
};
static const GMST& getGmst();
public:
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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virtual void adjustPosition(const MWWorld::Ptr& ptr) const;
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual bool hasToolTip (const MWWorld::Ptr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
///< Return creature stats
virtual void hit(const MWWorld::Ptr& ptr, int type) const;
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virtual void block(const MWWorld::Ptr &ptr) const;
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virtual void onHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object, const MWWorld::Ptr &attacker, bool successful) const;
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virtual void setActorHealth(const MWWorld::Ptr& ptr, float health, const MWWorld::Ptr& attacker) const;
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
virtual MWWorld::ContainerStore& getContainerStore (
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const MWWorld::Ptr& ptr) const;
///< Return container store
virtual MWWorld::InventoryStore& getInventoryStore (const MWWorld::Ptr& ptr) const;
///< Return inventory store
virtual bool hasInventoryStore (const MWWorld::Ptr &ptr) const;
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
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virtual float getCapacity (const MWWorld::Ptr& ptr) const;
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///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
virtual float getEncumbrance (const MWWorld::Ptr& ptr) const;
///< Returns total weight of objects inside this object (including modifications from magic
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/// effects). Throws an exception, if the object can't hold other objects.
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virtual float getArmorRating (const MWWorld::Ptr& ptr) const;
///< @return combined armor rating of this actor
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virtual bool isEssential (const MWWorld::Ptr& ptr) const;
///< Is \a ptr essential? (i.e. may losing \a ptr make the game unwinnable)
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virtual int getServices (const MWWorld::Ptr& actor) const;
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virtual bool isPersistent (const MWWorld::Ptr& ptr) const;
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virtual std::string getSoundIdFromSndGen(const MWWorld::Ptr &ptr, const std::string &name) const;
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
///< Return desired movement.
virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
///< Return desired movement vector (determined based on movement settings,
/// stance and stats).
virtual Ogre::Vector3 getRotationVector (const MWWorld::Ptr& ptr) const;
///< Return desired rotations, as euler angles.
float getSpeed (const MWWorld::Ptr& ptr) const;
static void registerSelf();
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virtual std::string getModel(const MWWorld::Ptr &ptr) const;
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virtual bool
isActor() const {
return true;
}
virtual bool isBipedal (const MWWorld::Ptr &ptr) const;
virtual bool canFly (const MWWorld::Ptr &ptr) const;
virtual bool canSwim (const MWWorld::Ptr &ptr) const;
virtual bool canWalk (const MWWorld::Ptr &ptr) const;
virtual int getSkill(const MWWorld::Ptr &ptr, int skill) const;
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/// Get a blood texture suitable for \a ptr (see Blood Texture 0-2 in Morrowind.ini)
virtual int getBloodTexture (const MWWorld::Ptr& ptr) const;
virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const;
///< Read additional state from \a state into \a ptr.
virtual void writeAdditionalState (const MWWorld::Ptr& ptr, ESM::ObjectState& state)
const;
///< Write additional state from \a ptr into \a state.
virtual int getBaseGold(const MWWorld::Ptr& ptr) const;
virtual void respawn (const MWWorld::Ptr& ptr) const;
virtual void restock (const MWWorld::Ptr &ptr) const;
};
}
#endif