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OpenMW/apps/openmw/mwclass/creature.hpp

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#ifndef GAME_MWCLASS_CREATURE_H
#define GAME_MWCLASS_CREATURE_H
#include "../mwworld/class.hpp"
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#include "../mwrender/renderinginterface.hpp"
#include "../mwrender/actors.hpp"
namespace MWClass
{
class Creature : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
public:
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
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virtual void insertObjectRendering (const MWWorld::Ptr& ptr, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, MWWorld::PhysicsSystem& physics) const;
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virtual void enable (const MWWorld::Ptr& ptr) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr) const;
///< Enable reference; only does the non-rendering part
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual bool hasToolTip (const MWWorld::Ptr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: false)
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::Ptr& ptr) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
///< Return creature stats
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
virtual MWWorld::ContainerStore& getContainerStore (
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const MWWorld::Ptr& ptr) const;
///< Return container store
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
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virtual float getCapactiy (const MWWorld::Ptr& ptr) const;
///< Return total weight that fits into the object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
static void registerSelf();
};
}
#endif