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OpenMW/components/sceneutil/waterutil.hpp

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#ifndef OPENMW_COMPONENTS_WATERUTIL_H
#define OPENMW_COMPONENTS_WATERUTIL_H
#include <osg/ref_ptr>
namespace osg
{
class Geometry;
class StateSet;
}
namespace SceneUtil
{
osg::ref_ptr<osg::Geometry> createWaterGeometry(float size, int segments, float textureRepeats);
osg::ref_ptr<osg::StateSet> createSimpleWaterStateSet(float alpha, int renderBin);
}
#endif