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OpenMW/apps/openmw/mwinput/sdlmappings.hpp

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#ifndef MWINPUT_SDLMAPPINGS_H
#define MWINPUT_SDLMAPPINGS_H
#include <string>
#include <MyGUI_KeyCode.h>
#include <SDL_keycode.h>
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namespace MyGUI
{
struct MouseButton;
}
namespace MWInput
{
std::string sdlControllerButtonToString(int button);
std::string sdlControllerAxisToString(int axis);
MyGUI::MouseButton sdlButtonToMyGUI(Uint8 button);
MyGUI::KeyCode sdlKeyToMyGUI(SDL_Keycode code);
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}
#endif