mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-29 13:20:35 +00:00
Move SDL mappigs to the separate file
This commit is contained in:
parent
3c09d05615
commit
1560e71f4e
@ -25,7 +25,7 @@ add_openmw_dir (mwrender
|
||||
)
|
||||
|
||||
add_openmw_dir (mwinput
|
||||
inputmanagerimp sensormanager actions
|
||||
actions inputmanagerimp sdlmappings sensormanager
|
||||
)
|
||||
|
||||
add_openmw_dir (mwgui
|
||||
|
@ -54,8 +54,6 @@ namespace MWBase
|
||||
virtual std::string getActionDescription (int action) = 0;
|
||||
virtual std::string getActionKeyBindingName (int action) = 0;
|
||||
virtual std::string getActionControllerBindingName (int action) = 0;
|
||||
virtual std::string sdlControllerAxisToString(int axis) = 0;
|
||||
virtual std::string sdlControllerButtonToString(int button) = 0;
|
||||
///Actions available for binding to keyboard buttons
|
||||
virtual std::vector<int> getActionKeySorting() = 0;
|
||||
///Actions available for binding to controller buttons
|
||||
|
@ -31,6 +31,7 @@
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
#include "../mwmechanics/actorutil.hpp"
|
||||
|
||||
#include "sdlmappings.hpp"
|
||||
#include "sensormanager.hpp"
|
||||
|
||||
namespace MWInput
|
||||
@ -1705,65 +1706,6 @@ namespace MWInput
|
||||
return "#{sNone}";
|
||||
}
|
||||
|
||||
std::string InputManager::sdlControllerButtonToString(int button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
return "A Button";
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
return "B Button";
|
||||
case SDL_CONTROLLER_BUTTON_BACK:
|
||||
return "Back Button";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
return "DPad Down";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
return "DPad Left";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
return "DPad Right";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
return "DPad Up";
|
||||
case SDL_CONTROLLER_BUTTON_GUIDE:
|
||||
return "Guide Button";
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
|
||||
return "Left Shoulder";
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
|
||||
return "Left Stick Button";
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
|
||||
return "Right Shoulder";
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
||||
return "Right Stick Button";
|
||||
case SDL_CONTROLLER_BUTTON_START:
|
||||
return "Start Button";
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
return "X Button";
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
return "Y Button";
|
||||
default:
|
||||
return "Button " + std::to_string(button);
|
||||
}
|
||||
}
|
||||
std::string InputManager::sdlControllerAxisToString(int axis)
|
||||
{
|
||||
switch(axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
return "Left Stick X";
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
return "Left Stick Y";
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
return "Right Stick X";
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
return "Right Stick Y";
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
return "Left Trigger";
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
return "Right Trigger";
|
||||
default:
|
||||
return "Axis " + std::to_string(axis);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<int> InputManager::getActionKeySorting()
|
||||
{
|
||||
std::vector<int> ret;
|
||||
@ -2010,18 +1952,6 @@ namespace MWInput
|
||||
loadControllerDefaults(true);
|
||||
}
|
||||
|
||||
MyGUI::MouseButton InputManager::sdlButtonToMyGUI(Uint8 button)
|
||||
{
|
||||
//The right button is the second button, according to MyGUI
|
||||
if(button == SDL_BUTTON_RIGHT)
|
||||
button = SDL_BUTTON_MIDDLE;
|
||||
else if(button == SDL_BUTTON_MIDDLE)
|
||||
button = SDL_BUTTON_RIGHT;
|
||||
|
||||
//MyGUI's buttons are 0 indexed
|
||||
return MyGUI::MouseButton::Enum(button - 1);
|
||||
}
|
||||
|
||||
void InputManager::setPlayer (MWWorld::Player* player)
|
||||
{
|
||||
mPlayer = player;
|
||||
|
@ -39,11 +39,6 @@ namespace ICS
|
||||
class InputControlSystem;
|
||||
}
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
struct MouseButton;
|
||||
}
|
||||
|
||||
namespace Files
|
||||
{
|
||||
struct ConfigurationManager;
|
||||
@ -230,11 +225,6 @@ namespace MWInput
|
||||
|
||||
void convertMousePosForMyGUI(int& x, int& y);
|
||||
|
||||
MyGUI::MouseButton sdlButtonToMyGUI(Uint8 button);
|
||||
|
||||
virtual std::string sdlControllerAxisToString(int axis);
|
||||
virtual std::string sdlControllerButtonToString(int button);
|
||||
|
||||
void resetIdleTime();
|
||||
void updateIdleTime(float dt);
|
||||
|
||||
|
81
apps/openmw/mwinput/sdlmappings.cpp
Normal file
81
apps/openmw/mwinput/sdlmappings.cpp
Normal file
@ -0,0 +1,81 @@
|
||||
#include "sdlmappings.hpp"
|
||||
|
||||
#include <MyGUI_MouseButton.h>
|
||||
|
||||
#include <SDL_gamecontroller.h>
|
||||
#include <SDL_mouse.h>
|
||||
|
||||
namespace MWInput
|
||||
{
|
||||
std::string sdlControllerButtonToString(int button)
|
||||
{
|
||||
switch(button)
|
||||
{
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
return "A Button";
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
return "B Button";
|
||||
case SDL_CONTROLLER_BUTTON_BACK:
|
||||
return "Back Button";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
return "DPad Down";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
return "DPad Left";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
return "DPad Right";
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
return "DPad Up";
|
||||
case SDL_CONTROLLER_BUTTON_GUIDE:
|
||||
return "Guide Button";
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSHOULDER:
|
||||
return "Left Shoulder";
|
||||
case SDL_CONTROLLER_BUTTON_LEFTSTICK:
|
||||
return "Left Stick Button";
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSHOULDER:
|
||||
return "Right Shoulder";
|
||||
case SDL_CONTROLLER_BUTTON_RIGHTSTICK:
|
||||
return "Right Stick Button";
|
||||
case SDL_CONTROLLER_BUTTON_START:
|
||||
return "Start Button";
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
return "X Button";
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
return "Y Button";
|
||||
default:
|
||||
return "Button " + std::to_string(button);
|
||||
}
|
||||
}
|
||||
|
||||
std::string sdlControllerAxisToString(int axis)
|
||||
{
|
||||
switch(axis)
|
||||
{
|
||||
case SDL_CONTROLLER_AXIS_LEFTX:
|
||||
return "Left Stick X";
|
||||
case SDL_CONTROLLER_AXIS_LEFTY:
|
||||
return "Left Stick Y";
|
||||
case SDL_CONTROLLER_AXIS_RIGHTX:
|
||||
return "Right Stick X";
|
||||
case SDL_CONTROLLER_AXIS_RIGHTY:
|
||||
return "Right Stick Y";
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
|
||||
return "Left Trigger";
|
||||
case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
|
||||
return "Right Trigger";
|
||||
default:
|
||||
return "Axis " + std::to_string(axis);
|
||||
}
|
||||
}
|
||||
|
||||
MyGUI::MouseButton sdlButtonToMyGUI(Uint8 button)
|
||||
{
|
||||
//The right button is the second button, according to MyGUI
|
||||
if(button == SDL_BUTTON_RIGHT)
|
||||
button = SDL_BUTTON_MIDDLE;
|
||||
else if(button == SDL_BUTTON_MIDDLE)
|
||||
button = SDL_BUTTON_RIGHT;
|
||||
|
||||
//MyGUI's buttons are 0 indexed
|
||||
return MyGUI::MouseButton::Enum(button - 1);
|
||||
}
|
||||
}
|
21
apps/openmw/mwinput/sdlmappings.hpp
Normal file
21
apps/openmw/mwinput/sdlmappings.hpp
Normal file
@ -0,0 +1,21 @@
|
||||
#ifndef MWINPUT_SDLMAPPINGS_H
|
||||
#define MWINPUT_SDLMAPPINGS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <SDL_types.h>
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
struct MouseButton;
|
||||
}
|
||||
|
||||
namespace MWInput
|
||||
{
|
||||
std::string sdlControllerButtonToString(int button);
|
||||
|
||||
std::string sdlControllerAxisToString(int axis);
|
||||
|
||||
MyGUI::MouseButton sdlButtonToMyGUI(Uint8 button);
|
||||
}
|
||||
#endif
|
Loading…
x
Reference in New Issue
Block a user