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OpenMW/apps/openmw/mwsound/ffmpeg_decoder.hpp

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#ifndef GAME_SOUND_FFMPEG_DECODER_H
#define GAME_SOUND_FFMPEG_DECODER_H
#include <string>
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// FIXME: This can't be right? The headers refuse to build without UINT64_C,
// which only gets defined in stdint.h in either C99 mode or with this macro
// defined...
#define __STDC_CONSTANT_MACROS
#include <stdint.h>
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extern "C"
{
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#include <libavcodec/avcodec.h>
#include <libavformat/avformat.h>
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}
#include "sound_decoder.hpp"
namespace MWSound
{
class FFmpeg_Decoder : public Sound_Decoder
{
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AVFormatContext *mFormatCtx;
AVStream **mStream;
AVPacket mPacket;
AVFrame *mFrame;
int mFrameSize;
int mFramePos;
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double mNextPts;
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bool getNextPacket();
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Ogre::DataStreamPtr mDataStream;
static int readPacket(void *user_data, uint8_t *buf, int buf_size);
static int writePacket(void *user_data, uint8_t *buf, int buf_size);
static int64_t seek(void *user_data, int64_t offset, int whence);
bool getAVAudioData();
size_t readAVAudioData(void *data, size_t length);
virtual void open(const std::string &fname);
virtual void close();
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virtual std::string getName();
virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void readAll(std::vector<char> &output);
virtual void rewind();
virtual size_t getSampleOffset();
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FFmpeg_Decoder& operator=(const FFmpeg_Decoder &rhs);
FFmpeg_Decoder(const FFmpeg_Decoder &rhs);
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FFmpeg_Decoder();
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public:
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virtual ~FFmpeg_Decoder();
friend class SoundManager;
};
#ifndef DEFAULT_DECODER
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
#endif
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}
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#endif