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OpenMW/apps/openmw/mwsound/ffmpeg_decoder.hpp

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#ifndef GAME_SOUND_FFMPEG_DECODER_H
#define GAME_SOUND_FFMPEG_DECODER_H
#include <string>
extern "C"
{
#include <avcodec.h>
#include <avformat.h>
}
#include "sound_decoder.hpp"
namespace MWSound
{
class FFmpeg_Decoder : public Sound_Decoder
{
virtual void open(const std::string &fname);
virtual void close();
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virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
virtual size_t read(char *buffer, size_t bytes);
virtual void rewind();
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FFmpeg_Decoder();
virtual ~FFmpeg_Decoder();
friend class SoundManager;
};
#ifndef DEFAULT_DECODER
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
#endif
};
#endif