2012-03-17 06:59:21 +00:00
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#ifndef GAME_SOUND_FFMPEG_DECODER_H
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#define GAME_SOUND_FFMPEG_DECODER_H
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#include <string>
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2012-03-20 21:13:58 +00:00
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// FIXME: This can't be right? The headers refuse to build without UINT64_C,
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// which only gets defined in stdint.h in either C99 mode or with this macro
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// defined...
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#define __STDC_CONSTANT_MACROS
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#include <stdint.h>
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2012-03-17 06:59:21 +00:00
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extern "C"
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{
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#include <avcodec.h>
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#include <avformat.h>
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}
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#include "sound_decoder.hpp"
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namespace MWSound
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{
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class FFmpeg_Decoder : public Sound_Decoder
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{
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2012-03-18 18:47:15 +00:00
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virtual void open(const std::string &fname);
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virtual void close();
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2012-03-17 06:59:21 +00:00
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2012-03-18 18:47:15 +00:00
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virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
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2012-03-19 15:48:25 +00:00
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2012-03-18 18:47:15 +00:00
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virtual size_t read(char *buffer, size_t bytes);
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2012-03-19 15:48:25 +00:00
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virtual void rewind();
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2012-03-17 09:51:46 +00:00
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2012-03-17 06:59:21 +00:00
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FFmpeg_Decoder();
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2012-03-20 21:13:58 +00:00
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public:
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2012-03-17 06:59:21 +00:00
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virtual ~FFmpeg_Decoder();
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friend class SoundManager;
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};
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#ifndef DEFAULT_DECODER
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#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
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#endif
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};
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#endif
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