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OpenMW/apps/openmw/mwworld/refdata.hpp

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#ifndef GAME_MWWORLD_REFDATA_H
#define GAME_MWWORLD_REFDATA_H
#include <components/esm/defs.hpp>
Initial commit: In ESM structures, replace the string members that are RefIds to other records, to a new strong type The strong type is actually just a string underneath, but this will help in the future to have a distinction so it's easier to search and replace when we use an integer ID Slowly going through all the changes to make, still hundreds of errors a lot of functions/structures use std::string or stringview to designate an ID. So it takes time Continues slowly replacing ids. There are technically more and more compilation errors I have good hope that there is a point where the amount of errors will dramatically go down as all the main functions use the ESM::RefId type Continue moving forward, changes to the stores slowly moving along Starting to see the fruit of those changes. still many many error, but more and more Irun into a situation where a function is sandwiched between two functions that use the RefId type. More replacements. Things are starting to get easier I can see more and more often the issue is that the function is awaiting a RefId, but is given a string there is less need to go down functions and to fix a long list of them. Still moving forward, and for the first time error count is going down! Good pace, not sure about topics though, mId and mName are actually the same thing and are used interchangeably Cells are back to using string for the name, haven't fixed everything yet. Many other changes Under the bar of 400 compilation errors. more good progress <100 compile errors! More progress Game settings store can use string for find, it was a bit absurd how every use of it required to create refId from string some more progress on other fronts Mostly game settings clean one error opened a lot of other errors. Down to 18, but more will prbably appear only link errors left?? Fixed link errors OpenMW compiles, and launches, with some issues, but still!
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#include <components/esm/refid.hpp>
#include <components/esm3/animationstate.hpp>
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#include "../mwscript/locals.hpp"
#include "../mwworld/customdata.hpp"
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Store RefData::mBaseNode as osg::ref_ptr Direct leak of 16197408 byte(s) in 56241 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13 #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22 #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25 #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14 #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40) Direct leak of 396288 byte(s) in 1376 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9 #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22 #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13 #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52 #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17 #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24 #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
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#include <osg/ref_ptr>
#include <memory>
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#include <string>
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namespace SceneUtil
{
class PositionAttitudeTransform;
}
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namespace ESM
{
class Script;
class CellRef;
struct ObjectState;
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}
namespace ESM4
{
struct Reference;
}
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namespace MWLua
{
class LocalScripts;
}
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namespace MWWorld
{
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class CustomData;
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class RefData
{
Store RefData::mBaseNode as osg::ref_ptr Direct leak of 16197408 byte(s) in 56241 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13 #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22 #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25 #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14 #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40) Direct leak of 396288 byte(s) in 1376 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9 #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22 #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13 #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52 #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17 #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24 #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
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osg::ref_ptr<SceneUtil::PositionAttitudeTransform> mBaseNode;
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MWScript::Locals mLocals;
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std::shared_ptr<MWLua::LocalScripts> mLuaScripts;
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/// separate delete flag used for deletion by a content file
/// @note not stored in the save game file.
bool mDeletedByContentFile : 1;
bool mEnabled : 1;
public:
bool mPhysicsPostponed : 1;
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private:
/// 0: deleted
int mCount;
ESM::Position mPosition;
ESM::AnimationState mAnimationState;
std::unique_ptr<CustomData> mCustomData;
void copy(const RefData& refData);
void cleanup();
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bool mChanged;
unsigned int mFlags;
public:
RefData();
/// @param cellRef Used to copy constant data such as position into this class where it can
/// be altered without affecting the original data. This makes it possible
/// to reset the position as the original data is still held in the CellRef
RefData(const ESM::CellRef& cellRef);
RefData(const ESM4::Reference& cellRef);
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RefData(const ESM::ObjectState& objectState, bool deletedByContentFile);
///< Ignores local variables and custom data (not enough context available here to
/// perform these operations).
RefData(const RefData& refData);
Store RefData::mBaseNode as osg::ref_ptr Direct leak of 16197408 byte(s) in 56241 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13 #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22 #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25 #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14 #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40) Direct leak of 396288 byte(s) in 1376 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9 #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22 #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13 #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52 #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17 #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24 #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
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RefData(RefData&& other);
~RefData();
void write(ESM::ObjectState& objectState, const ESM::RefId& scriptId = ESM::RefId()) const;
///< Ignores custom data (not enough context available here to
/// perform this operations).
RefData& operator=(const RefData& refData);
Store RefData::mBaseNode as osg::ref_ptr Direct leak of 16197408 byte(s) in 56241 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13 #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22 #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25 #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14 #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40) Direct leak of 396288 byte(s) in 1376 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9 #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22 #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13 #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52 #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17 #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24 #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
2022-07-08 18:58:23 +02:00
RefData& operator=(RefData&& other);
/// Return base node (can be a null pointer).
SceneUtil::PositionAttitudeTransform* getBaseNode();
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/// Return base node (can be a null pointer).
const SceneUtil::PositionAttitudeTransform* getBaseNode() const;
/// Set base node (can be a null pointer).
Store RefData::mBaseNode as osg::ref_ptr Direct leak of 16197408 byte(s) in 56241 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236928521 in MWWorld::Scene::update(float) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:315:13 #8 0x5572368d4c98 in MWWorld::World::update(float, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1833:22 #9 0x557236ebbb72 in OMW::Engine::frame(float) /home/elsid/dev/openmw/apps/openmw/engine.cpp:418:25 #10 0x557236ed250a in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1102:14 #11 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #12 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #13 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #14 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40) Direct leak of 396288 byte(s) in 1376 object(s) allocated from: #0 0x5572356d4d42 in operator new(unsigned long) (/home/elsid/dev/openmw/build/clang/asan/openmw+0xae0d42) #1 0x557236938196 in (anonymous namespace)::addObject(MWWorld::Ptr const&, MWWorld::World const&, std::__1::vector<ESM::RefNum, std::__1::allocator<ESM::RefNum> > const&, MWPhysics::PhysicsSystem&, MWRender::RenderingManager&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:119:42 #2 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7::operator()(MWWorld::Ptr const&) const /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:62 #3 0x55723692e51b in void (anonymous namespace)::InsertVisitor::insert<MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7>(MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*)::$_7&&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:230:21 #4 0x55723692e51b in MWWorld::Scene::insertCell(MWWorld::CellStore&, Loading::Listener*) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:913:23 #5 0x55723692d451 in MWWorld::Scene::loadCell(MWWorld::CellStore*, Loading::Listener*, bool, osg::Vec3f const&) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:449:9 #6 0x5572369299f5 in MWWorld::Scene::changeCellGrid(osg::Vec3f const&, int, int, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:612:17 #7 0x557236936eb2 in MWWorld::Scene::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/scene.cpp:888:9 #8 0x55723689a5ac in MWWorld::World::changeToExteriorCell(ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1003:22 #9 0x5572368c249d in MWWorld::World::changeToCell(ESM::CellId const&, ESM::Position const&, bool, bool) /home/elsid/dev/openmw/apps/openmw/mwworld/worldimp.cpp:1014:13 #10 0x557236e9bbce in MWState::StateManager::loadGame(MWState::Character const*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:545:52 #11 0x557236e998db in MWState::StateManager::loadGame(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:377:17 #12 0x557236ed18fb in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:1066:24 #13 0x557236eb621a in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:228:17 #14 0x55723774d622 in wrapApplication(int (*)(int, char**), int, char**, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool) /home/elsid/dev/openmw/components/debug/debugging.cpp:328:19 #15 0x557236eb651f in main /home/elsid/dev/openmw/apps/openmw/main.cpp:240:12 #16 0x7fbf58a3f2cf (/usr/lib/libc.so.6+0x232cf) (BuildId: e637217a46491314667a7a37b2155cb07afc1a40)
2022-07-08 18:58:23 +02:00
void setBaseNode(osg::ref_ptr<SceneUtil::PositionAttitudeTransform> base);
int getCount(bool absolute = true) const;
void setLocals(const ESM::Script& script);
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MWLua::LocalScripts* getLuaScripts() { return mLuaScripts.get(); }
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void setLuaScripts(std::shared_ptr<MWLua::LocalScripts>&&);
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void setCount(int count);
///< Set object count (an object pile is a simple object with a count >1).
///
/// \warning Do not call setCount() to add or remove objects from a
/// container or an actor's inventory. Call ContainerStore::add() or
/// ContainerStore::remove() instead.
/// This flag is only used for content stack loading and will not be stored in the savegame.
/// If the object was deleted by gameplay, then use setCount(0) instead.
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void setDeletedByContentFile(bool deleted);
/// Returns true if the object was either deleted by the content file or by gameplay.
bool isDeleted() const;
/// Returns true if the object was deleted by a content file.
bool isDeletedByContentFile() const;
MWScript::Locals& getLocals();
bool isEnabled() const;
void enable();
void disable();
void setPosition(const ESM::Position& pos);
2015-12-07 03:51:03 +01:00
const ESM::Position& getPosition() const;
void setCustomData(std::unique_ptr<CustomData>&& value) noexcept;
2014-06-15 15:58:01 +02:00
///< Set custom data (potentially replacing old custom data). The ownership of \a data is
/// transferred to this.
CustomData* getCustomData();
///< May return a 0-pointer. The ownership of the return data object is not transferred.
const CustomData* getCustomData() const;
bool activate();
bool onActivate();
bool activateByScript();
bool hasChanged() const;
///< Has this RefData changed since it was originally loaded?
const ESM::AnimationState& getAnimationState() const;
ESM::AnimationState& getAnimationState();
2010-08-04 14:04:22 +02:00
};
}
#endif