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OpenMW/components/detournavigator/navigatorimpl.hpp

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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
#include "navigator.hpp"
#include "navmeshmanager.hpp"
#include "updateguard.hpp"
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#include <map>
#include <memory>
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#include <optional>
#include <string_view>
#include <unordered_map>
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namespace DetourNavigator
{
class NavigatorImpl final : public Navigator
{
public:
/**
* @brief Navigator constructor initializes all internal data. Constructed object is ready to build a scene.
* @param settings allows to customize navigator work. Constructor is only place to set navigator settings.
*/
explicit NavigatorImpl(const Settings& settings, std::unique_ptr<NavMeshDb>&& db);
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ScopedUpdateGuard makeUpdateGuard() override { return mNavMeshManager.makeUpdateGuard(); }
bool addAgent(const AgentBounds& agentBounds) override;
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void removeAgent(const AgentBounds& agentBounds) override;
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void setWorldspace(std::string_view worldspace, const UpdateGuard* guard) override;
void updateBounds(const osg::Vec3f& playerPosition, const UpdateGuard* guard) override;
void addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
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void addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
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void updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
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void updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform,
const UpdateGuard* guard) override;
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void removeObject(const ObjectId id, const UpdateGuard* guard) override;
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void addWater(const osg::Vec2i& cellPosition, int cellSize, float level, const UpdateGuard* guard) override;
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void removeWater(const osg::Vec2i& cellPosition, const UpdateGuard* guard) override;
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void addHeightfield(const osg::Vec2i& cellPosition, int cellSize, const HeightfieldShape& shape,
const UpdateGuard* guard) override;
void removeHeightfield(const osg::Vec2i& cellPosition, const UpdateGuard* guard) override;
void addPathgrid(const ESM::Cell& cell, const ESM::Pathgrid& pathgrid) override;
void removePathgrid(const ESM::Pathgrid& pathgrid) override;
void update(const osg::Vec3f& playerPosition, const UpdateGuard* guard) override;
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void wait(WaitConditionType waitConditionType, Loading::Listener* listener) override;
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SharedNavMeshCacheItem getNavMesh(const AgentBounds& agentBounds) const override;
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std::map<AgentBounds, SharedNavMeshCacheItem> getNavMeshes() const override;
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const Settings& getSettings() const override;
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Stats getStats() const override;
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RecastMeshTiles getRecastMeshTiles() const override;
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float getMaxNavmeshAreaRealRadius() const override;
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private:
Settings mSettings;
NavMeshManager mNavMeshManager;
std::optional<TilePosition> mLastPlayerPosition;
std::map<AgentBounds, std::size_t> mAgents;
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std::unordered_map<ObjectId, ObjectId> mAvoidIds;
std::unordered_map<ObjectId, ObjectId> mWaterIds;
inline bool addObjectImpl(
const ObjectId id, const ObjectShapes& shapes, const btTransform& transform, const UpdateGuard* guard);
inline void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId, const UpdateGuard* guard);
inline void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids,
const UpdateGuard* guard);
inline void removeUnusedNavMeshes();
friend class UpdateGuard;
};
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}
#endif