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OpenMW/components/detournavigator/navigatorimpl.hpp

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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
#include "navigator.hpp"
#include "navmeshmanager.hpp"
namespace DetourNavigator
{
class NavigatorImpl final : public Navigator
{
public:
/**
* @brief Navigator constructor initializes all internal data. Constructed object is ready to build a scene.
* @param settings allows to customize navigator work. Constructor is only place to set navigator settings.
*/
NavigatorImpl(const Settings& settings);
void addAgent(const osg::Vec3f& agentHalfExtents) override;
void removeAgent(const osg::Vec3f& agentHalfExtents) override;
bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) override;
bool addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
bool addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
bool updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) override;
bool updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
bool updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
bool removeObject(const ObjectId id) override;
bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
const btTransform& transform) override;
bool removeWater(const osg::Vec2i& cellPosition) override;
void update(const osg::Vec3f& playerPosition) override;
void wait() override;
SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const override;
std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const override;
const Settings& getSettings() const override;
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;
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RecastMeshTiles getRecastMeshTiles() override;
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private:
Settings mSettings;
NavMeshManager mNavMeshManager;
std::map<osg::Vec3f, std::size_t> mAgents;
std::unordered_map<ObjectId, ObjectId> mAvoidIds;
std::unordered_map<ObjectId, ObjectId> mWaterIds;
void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId);
void updateWaterShapeId(const ObjectId id, const ObjectId waterId);
void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids);
void removeUnusedNavMeshes();
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};
}
#endif