2019-02-16 12:27:02 +00:00
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#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
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#define OPENMW_COMPONENTS_DETOURNAVIGATOR_NAVIGATORIMPL_H
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#include "navigator.hpp"
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#include "navmeshmanager.hpp"
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namespace DetourNavigator
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{
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class NavigatorImpl final : public Navigator
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{
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public:
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/**
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* @brief Navigator constructor initializes all internal data. Constructed object is ready to build a scene.
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* @param settings allows to customize navigator work. Constructor is only place to set navigator settings.
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*/
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NavigatorImpl(const Settings& settings);
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void addAgent(const osg::Vec3f& agentHalfExtents) override;
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void removeAgent(const osg::Vec3f& agentHalfExtents) override;
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bool addObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) override;
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bool addObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
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bool addObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
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bool updateObject(const ObjectId id, const btCollisionShape& shape, const btTransform& transform) override;
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bool updateObject(const ObjectId id, const ObjectShapes& shapes, const btTransform& transform) override;
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bool updateObject(const ObjectId id, const DoorShapes& shapes, const btTransform& transform) override;
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bool removeObject(const ObjectId id) override;
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bool addWater(const osg::Vec2i& cellPosition, const int cellSize, const btScalar level,
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const btTransform& transform) override;
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bool removeWater(const osg::Vec2i& cellPosition) override;
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void update(const osg::Vec3f& playerPosition) override;
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void wait() override;
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SharedNavMeshCacheItem getNavMesh(const osg::Vec3f& agentHalfExtents) const override;
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std::map<osg::Vec3f, SharedNavMeshCacheItem> getNavMeshes() const override;
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2019-02-19 08:46:00 +00:00
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const Settings& getSettings() const override;
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2019-02-16 12:27:02 +00:00
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2019-03-17 17:18:53 +00:00
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void reportStats(unsigned int frameNumber, osg::Stats& stats) const override;
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2019-02-16 12:27:02 +00:00
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private:
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Settings mSettings;
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NavMeshManager mNavMeshManager;
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std::map<osg::Vec3f, std::size_t> mAgents;
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std::unordered_map<ObjectId, ObjectId> mAvoidIds;
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std::unordered_map<ObjectId, ObjectId> mWaterIds;
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void updateAvoidShapeId(const ObjectId id, const ObjectId avoidId);
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void updateWaterShapeId(const ObjectId id, const ObjectId waterId);
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void updateId(const ObjectId id, const ObjectId waterId, std::unordered_map<ObjectId, ObjectId>& ids);
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2019-03-10 11:36:16 +00:00
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void removeUnusedNavMeshes();
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2019-02-16 12:27:02 +00:00
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};
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}
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#endif
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