Commit Graph

25571 Commits

Author SHA1 Message Date
Kelebek1
e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
liamwhite
134ecca9b0
Merge pull request #11810 from liamwhite/clang-17
general: fix build failure on clang 17
2023-10-18 19:30:29 -04:00
liamwhite
c5f1ec8040
Merge pull request #11795 from Squall-Leonhart/D32FToOther
[Vulkan]Implement missing copy formats for D32, ARGB8_SRGB and BGRA8_Unorm/SRGB
2023-10-18 09:22:14 -04:00
liamwhite
765ea9b79d
Merge pull request #11791 from german77/bufferx
service: hle: Allow to access read buffer A and X directly
2023-10-18 09:21:58 -04:00
Liam
c5bdc0054c general: fix build failure on clang 17 2023-10-17 22:44:21 -04:00
liamwhite
bd05ace08d
Merge pull request #11774 from liamwhite/refcount-issue
fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers
2023-10-17 11:49:11 -04:00
liamwhite
fa56518f20
Merge pull request #11747 from Kelebek1/image_alias_sample_names
Small things
2023-10-17 11:48:57 -04:00
liamwhite
b577d7a55f
Merge pull request #11349 from vonchenplus/buffer_cache_crash
video_core: Fix moltenvk crash on macos
2023-10-17 11:48:44 -04:00
Fernando S
2244b613cf
Merge pull request #11788 from Squall-Leonhart/IFREMOVED
[crash fix]brings back the removed if  statement in util.cpp and adds the  num_level test to it like previous discontinued PR
2023-10-17 14:36:36 +02:00
german77
c73bb33ff1 service: hle: Allow to access read buffer A and X directly 2023-10-16 23:36:46 -06:00
Narr the Reg
bcce184e60
service: acc: Implement functions needed for profile select (#11653) 2023-10-17 05:12:55 +02:00
Squall-Leonhart
326ebbb2fa Changes based on hardware tests
Removes unnecessary d32f to bgra shader and blit functions,
update vk_texture_cache to use abgr shader for d32f to BGRA formats
updates  abgr to d32f shader to comply with hardware tests
2023-10-17 02:42:40 +11:00
Squall Leonhart
07143ce15c
Make Clang happy. 2023-10-17 00:26:19 +11:00
Squall Leonhart
dbc73c6c6c
Added missing BuildShader line
Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),`
2023-10-17 00:15:31 +11:00
liamwhite
8becf13e8b
Merge pull request #11786 from v1993/cuda-on-linux
host1x/codecs: enable CUDA on Linux
2023-10-15 22:23:00 -04:00
liamwhite
9e2ebb24df
Merge pull request #11794 from german77/linemot
input_common: udp: Avoid crash when trying to map motion before client is ready
2023-10-15 22:22:45 -04:00
Squall Leonhart
90c56f5dc1
added missing trailing line. 2023-10-16 06:07:26 +11:00
Squall Leonhart
4b0291172e
meant to add the unorms as well 2023-10-16 04:29:24 +11:00
Squall-Leonhart
12e4757cf3 use texelfetch instead of texturelod 2023-10-16 04:20:45 +11:00
Squall Leonhart
144c0734f5
appease the format gods 2023-10-16 03:24:44 +11:00
Squall-Leonhart
f40f65f5d2 Another missing copy connected to Bravely Default II
adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies
2023-10-16 03:17:53 +11:00
Squall-Leonhart
03c3f936cf missed this line when editing the copypasta 2023-10-15 20:58:50 +11:00
Squall-Leonhart
66f41da365 moved line to appease the format gods 2023-10-15 20:54:25 +11:00
Squall-Leonhart
7a986d731b Implement missing formats for Bravely Default 2 2023-10-15 20:43:48 +11:00
german77
eae0570a1c input_common: udp: Avoid crash when trying to map motion before client is ready 2023-10-15 02:13:51 -06:00
Squall Leonhart
b57d98f847
brings back the removed If statement and adds the num_level test
This resolves the out of bounds read/writes in the linear swizzler, it brings back the scaled TOTK Recall bug however, pending further work in the block size calculation.

Recall is not glitched in the Dynamic FPS resolution mod to the degree that it is in the native yuzu scaler, this can be a workaround for the time being.


The recall effect is constructed from multiple 320x180 texture slices, it breaking may have a similar origin to https://github.com/Ryujinx/Ryujinx/pull/5640

but it may also be connected to the other deficiencies identified in the Yuzu size calculations, such as no apparent implementation of slice testing for end of slce depth as opposed to full aligned size as implemented in https://github.com/Ryujinx/Ryujinx/pull/5220
2023-10-15 02:09:28 +11:00
Valeri
762ac5aa9f
host1x/codecs: enable CUDA on Linux 2023-10-14 17:35:45 +03:00
liamwhite
1a4abd184f
Merge pull request #11780 from Darkness4/master
qt: add network components when using discord
2023-10-14 09:58:33 -04:00
liamwhite
9524d7034c
Merge pull request #11779 from flodavid/improve-player-config-click
yuzu: Improve behavior when clicking on controller box in Control configuration
2023-10-14 09:58:27 -04:00
liamwhite
36d18e457b
Merge pull request #11778 from liamwhite/audren-shutdown-lock
audio: fix shutdown deadlock in audio renderer
2023-10-14 09:58:17 -04:00
liamwhite
db562bc08d
Merge pull request #11775 from Kelebek1/draw_vertex_array
Implement vertex array first and subsequent draws
2023-10-14 09:58:11 -04:00
liamwhite
18672e6a78
Merge pull request #11159 from flodavid/master_bis
Enable to use controller to close a game
2023-10-14 09:58:03 -04:00
Kelebek1
32ad99701d Implement vertex array first and subsequent draws 2023-10-14 12:09:35 +01:00
Nguyen Marc
63c5340cc4
Revert "cmake: only add network component if qt used"
This reverts commit a94371f67b.
2023-10-14 08:46:05 +02:00
Nguyen Marc
a94371f67b
cmake: only add network component if qt used 2023-10-14 01:46:20 +02:00
Nguyen Marc
22e4add562
qt: add missing target_link_libraries for discordrpc 2023-10-14 01:15:28 +02:00
Nguyen Marc
b1a7bbd458
qt: add network components when using discord 2023-10-14 01:01:02 +02:00
flodavid
27ab2a6e13 yuzu: Improve behavior when clicking on controller box in Control Configuration
When reducing the number of Connecter Controllers, keep the one clicked if it was not the last one of the list
2023-10-14 00:46:11 +02:00
Liam
68ea0a2b72 audio: fix shutdown deadlock in audio renderer 2023-10-13 16:34:31 -04:00
liamwhite
a8bd02acd8
Merge pull request #11772 from v1993/polyfill-thread-fixes
common/polyfill_thread: use std::forward where appropriate, qualify std::move calls
2023-10-13 15:15:25 -04:00
Charles Lombardo
3e4edbe007
Merge pull request #11767 from t895/gradle-stuff
android: Update dependencies
2023-10-13 15:08:47 -04:00
Charles Lombardo
4a9240599a
Merge pull request #11773 from t895/manager-fix
android: Fix incorrect assumption for driver installation validation
2023-10-13 15:08:39 -04:00
Liam
053a16799e fsmitm_romfsbuild: avoid unnecessary copies of vfs pointers 2023-10-13 14:22:52 -04:00
Charles Lombardo
82c845dc2f android: Fix incorrect assumption for driver installation validation
The driver was assumed to be installed at this point before I made a refactor. Now we just check if the copy operation was successful and delete the file if it fails.
2023-10-13 13:50:38 -04:00
Charles Lombardo
3aa6d4d8ce android: Allow ANDROID_STL 2023-10-13 12:55:41 -04:00
Charles Lombardo
9b961dddb4 android: Remove unnecessary flag to extract native libs in AndroidManifest.xml 2023-10-13 12:55:41 -04:00
Charles Lombardo
224b6036a4 android: Update dependencies
Updates to androidx navigation, lifecycle, preference, fragment, recyclerview, and core
2023-10-13 12:55:41 -04:00
Charles Lombardo
2c3281c66b externals: Update LLVM to 17.0.2
Matches android ndk
2023-10-13 12:55:41 -04:00
Charles Lombardo
1591923f91 android: Update ndk to 26.1.10909125
The new ndk uses LLVM 17.0.2 so we can remove the LLVM download and libc++ options for the android builds
2023-10-13 12:55:41 -04:00
DanielSvoboda
56e5d99684
Improvement in Directory Path Detection for Shortcuts (#11749)
* Improvement in Directory Path Detection for Shortcuts

This pull request updates how the directory path for shortcuts is determined. The main changes are:

1. Replaced the use of environment variables to determine the path of the desktop and applications menu with `QStandardPaths::writableLocation`. This change addresses an issue where the desktop path was not correctly identified when its location was customized, as shown in the attached screenshot.

2. Added conversion from `QString` to `std::string` using `toUtf8()`, which correctly handles non-ASCII characters in directory paths. This change ensures that directory paths containing Portuguese words like "Área de trabalho" are supported.

3. Replaced directory checking using `Common::FS::IsDir()` with `QDir::exists()`.

These changes should improve cross-platform compatibility and code robustness. Because it couldn't locate my desktop, which wasn't on the C drive, but on the F, and even though localization wouldn't work because it was setting it to find the 'Desktop' folder and in the computer's language it says 'Área de trabalho', that will fix for other languages too.

* Update main.cpp

* formatting

* Update src/yuzu/main.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

* Update src/yuzu/main.cpp

Co-authored-by: Tobias <thm.frey@gmail.com>

* Update main.cpp

* Update main.cpp

* Update main.cpp

desktopPath > desktop_Path
applicationsPath > applications_Path

* Update main.cpp

* formatting

* Update main.cpp

This code will attempt to use QStandardPaths to find the applications directory. If that fails, it will resort to using the ~/.local/share/applications directory, which is a common location for application shortcuts in Linux.

* Update main.cpp

* formatting

---------

Co-authored-by: Tobias <thm.frey@gmail.com>
2023-10-13 09:57:49 -06:00