mirror of
https://github.com/cathery/sys-con.git
synced 2024-12-27 06:15:19 +00:00
240 lines
6.9 KiB
C++
240 lines
6.9 KiB
C++
#include "Controllers/Dualshock4Controller.h"
|
|
#include <cmath>
|
|
|
|
Dualshock4Controller::Dualshock4Controller(std::unique_ptr<IUSBDevice> &&interface)
|
|
: IController(std::move(interface))
|
|
{
|
|
}
|
|
|
|
Dualshock4Controller::~Dualshock4Controller()
|
|
{
|
|
Exit();
|
|
}
|
|
|
|
Status Dualshock4Controller::Initialize()
|
|
{
|
|
Status rc;
|
|
|
|
rc = OpenInterfaces();
|
|
if (S_FAILED(rc))
|
|
return rc;
|
|
|
|
rc = SendInitBytes();
|
|
if (S_FAILED(rc))
|
|
return rc;
|
|
return rc;
|
|
}
|
|
void Dualshock4Controller::Exit()
|
|
{
|
|
CloseInterfaces();
|
|
}
|
|
|
|
Status Dualshock4Controller::OpenInterfaces()
|
|
{
|
|
Status rc;
|
|
rc = m_device->Open();
|
|
if (S_FAILED(rc))
|
|
return rc;
|
|
|
|
//This will open each interface and try to acquire Xbox One controller's in and out endpoints, if it hasn't already
|
|
std::vector<std::unique_ptr<IUSBInterface>> &interfaces = m_device->GetInterfaces();
|
|
for (auto &&interface : interfaces)
|
|
{
|
|
rc = interface->Open();
|
|
if (S_FAILED(rc))
|
|
return rc;
|
|
//TODO: check for numEndpoints before trying to open them!
|
|
if (interface->GetDescriptor()->bNumEndpoints >= 2)
|
|
{
|
|
IUSBEndpoint *inEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_IN, 1);
|
|
if (inEndpoint->GetDescriptor()->bLength != 0)
|
|
{
|
|
rc = inEndpoint->Open();
|
|
if (S_FAILED(rc))
|
|
return 5555;
|
|
|
|
m_inPipe = inEndpoint;
|
|
}
|
|
|
|
IUSBEndpoint *outEndpoint = interface->GetEndpoint(IUSBEndpoint::USB_ENDPOINT_OUT, 1);
|
|
if (outEndpoint->GetDescriptor()->bLength != 0)
|
|
{
|
|
rc = outEndpoint->Open();
|
|
if (S_FAILED(rc))
|
|
return 6666;
|
|
|
|
m_outPipe = outEndpoint;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!m_inPipe || !m_outPipe)
|
|
return 69;
|
|
|
|
return rc;
|
|
}
|
|
void Dualshock4Controller::CloseInterfaces()
|
|
{
|
|
m_device->Reset();
|
|
m_device->Close();
|
|
}
|
|
|
|
Status Dualshock4Controller::GetInput()
|
|
{
|
|
return 9;
|
|
/*
|
|
uint8_t input_bytes[64];
|
|
|
|
Status rc = m_inPipe->Read(input_bytes, sizeof(input_bytes));
|
|
if (S_FAILED(rc))
|
|
return rc;
|
|
|
|
uint8_t type = input_bytes[0];
|
|
|
|
if (type == XBONEINPUT_BUTTON) //Button data
|
|
{
|
|
m_buttonData = *reinterpret_cast<Dualshock4ButtonData *>(input_bytes);
|
|
}
|
|
else if (type == XBONEINPUT_GUIDEBUTTON) //Guide button status
|
|
{
|
|
m_buttonData.sync = input_bytes[4];
|
|
|
|
//Xbox one S needs to be sent an ack report for guide buttons
|
|
//TODO: needs testing
|
|
if (input_bytes[1] == 0x30)
|
|
{
|
|
rc = WriteAckGuideReport(input_bytes[2]);
|
|
if (S_FAILED(rc))
|
|
return rc;
|
|
}
|
|
//TODO: add ack check and send ack report!
|
|
}
|
|
|
|
return rc;
|
|
*/
|
|
}
|
|
|
|
Status Dualshock4Controller::SendInitBytes()
|
|
{
|
|
/*
|
|
UCHAR hidCommandEnable[DS4_HID_COMMAND_ENABLE_SIZE] =
|
|
{
|
|
0x42, 0x0C, 0x00, 0x00
|
|
};
|
|
|
|
Context,
|
|
BmRequestHostToDevice,
|
|
BmRequestClass,
|
|
SetReport,
|
|
DS4FeatureStartDevice,
|
|
0,
|
|
hidCommandEnable,
|
|
DS4_HID_COMMAND_ENABLE_SIZE
|
|
|
|
*/
|
|
uint8_t init_bytes[]{
|
|
0x05,
|
|
0x20, 0x00, 0x01, 0x00};
|
|
|
|
Status rc = m_outPipe->Write(init_bytes, sizeof(init_bytes));
|
|
return rc;
|
|
}
|
|
|
|
float Dualshock4Controller::NormalizeTrigger(uint16_t value)
|
|
{
|
|
//If the given value is below the trigger zone, save the calc and return 0, otherwise adjust the value to the deadzone
|
|
return value < kTriggerDeadzone
|
|
? 0
|
|
: static_cast<float>(value - kTriggerDeadzone) /
|
|
(kTriggerMax - kTriggerDeadzone);
|
|
}
|
|
|
|
void Dualshock4Controller::NormalizeAxis(int16_t x,
|
|
int16_t y,
|
|
int16_t deadzone,
|
|
float *x_out,
|
|
float *y_out)
|
|
{
|
|
float x_val = x;
|
|
float y_val = y;
|
|
// Determine how far the stick is pushed.
|
|
//This will never exceed 32767 because if the stick is
|
|
//horizontally maxed in one direction, vertically it must be neutral(0) and vice versa
|
|
float real_magnitude = std::sqrt(x_val * x_val + y_val * y_val);
|
|
// Check if the controller is outside a circular dead zone.
|
|
if (real_magnitude > deadzone)
|
|
{
|
|
// Clip the magnitude at its expected maximum value.
|
|
float magnitude = std::min(32767.0f, real_magnitude);
|
|
// Adjust magnitude relative to the end of the dead zone.
|
|
magnitude -= deadzone;
|
|
// Normalize the magnitude with respect to its expected range giving a
|
|
// magnitude value of 0.0 to 1.0
|
|
//ratio = (currentValue / maxValue) / realValue
|
|
float ratio = (magnitude / (32767 - deadzone)) / real_magnitude;
|
|
// Y is negated because xbox controllers have an opposite sign from
|
|
// the 'standard controller' recommendations.
|
|
*x_out = x_val * ratio;
|
|
*y_out = y_val * ratio;
|
|
}
|
|
else
|
|
{
|
|
// If the controller is in the deadzone zero out the magnitude.
|
|
*x_out = *y_out = 0.0f;
|
|
}
|
|
}
|
|
|
|
//Pass by value should hopefully be optimized away by RVO
|
|
NormalizedButtonData Dualshock4Controller::GetNormalizedButtonData()
|
|
{
|
|
NormalizedButtonData normalData;
|
|
|
|
normalData.bottom_action = m_buttonData.a;
|
|
normalData.right_action = m_buttonData.b;
|
|
normalData.left_action = m_buttonData.x;
|
|
normalData.top_action = m_buttonData.y;
|
|
|
|
normalData.dpad_up = m_buttonData.dpad_up;
|
|
normalData.dpad_down = m_buttonData.dpad_down;
|
|
normalData.dpad_left = m_buttonData.dpad_left;
|
|
normalData.dpad_right = m_buttonData.dpad_right;
|
|
|
|
normalData.back = m_buttonData.back;
|
|
normalData.start = m_buttonData.start;
|
|
|
|
normalData.left_bumper = m_buttonData.bumper_left;
|
|
normalData.right_bumper = m_buttonData.bumper_right;
|
|
|
|
normalData.left_stick_click = m_buttonData.stick_left_click;
|
|
normalData.right_stick_click = m_buttonData.stick_right_click;
|
|
|
|
normalData.capture = false;
|
|
normalData.home = false;
|
|
|
|
//normalData.guide = m_buttonData.sync;
|
|
|
|
normalData.left_trigger = NormalizeTrigger(m_buttonData.trigger_left);
|
|
normalData.right_trigger = NormalizeTrigger(m_buttonData.trigger_right);
|
|
|
|
NormalizeAxis(m_buttonData.stick_left_x, m_buttonData.stick_left_y, kLeftThumbDeadzone,
|
|
&normalData.left_stick_x, &normalData.left_stick_y);
|
|
NormalizeAxis(m_buttonData.stick_right_x, m_buttonData.stick_right_y, kRightThumbDeadzone,
|
|
&normalData.right_stick_x, &normalData.right_stick_y);
|
|
|
|
return normalData;
|
|
}
|
|
|
|
Status Dualshock4Controller::SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude)
|
|
{
|
|
return 9;
|
|
/*
|
|
uint8_t rumble_data[]{
|
|
0x09, 0x00,
|
|
m_rumbleDataCounter++,
|
|
0x09, 0x00, 0x0f, 0x00, 0x00,
|
|
strong_magnitude,
|
|
weak_magnitude,
|
|
0xff, 0x00, 0x00};
|
|
return m_outPipe->Write(rumble_data, sizeof(rumble_data));
|
|
*/
|
|
} |