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sys-con/ControllerUSB/include/Controllers/Xbox360Controller.h
2019-11-07 20:46:47 +03:00

125 lines
2.6 KiB
C++

#pragma once
#include "IController.h"
//References used:
//https://cs.chromium.org/chromium/src/device/gamepad/xbox_controller_mac.mm
struct Xbox360ButtonData
{
uint8_t type;
uint8_t length;
bool dpad_up : 1;
bool dpad_down : 1;
bool dpad_left : 1;
bool dpad_right : 1;
bool start : 1;
bool back : 1;
bool stick_left_click : 1;
bool stick_right_click : 1;
bool bumper_left : 1;
bool bumper_right : 1;
bool guide : 1;
bool dummy1 : 1; // Always 0.
bool a : 1;
bool b : 1;
bool x : 1;
bool y : 1;
uint8_t trigger_left;
uint8_t trigger_right;
int16_t stick_left_x;
int16_t stick_left_y;
int16_t stick_right_x;
int16_t stick_right_y;
// Always 0.
uint32_t dummy2;
uint16_t dummy3;
};
struct Xbox360RumbleData
{
uint8_t command;
uint8_t size;
uint8_t dummy1;
uint8_t big;
uint8_t little;
uint8_t dummy2[3];
};
enum Xbox360InputPacketType
{
XBOX360INPUT_BUTTON = 0,
XBOX360INPUT_LED = 1,
XBOX360INPUT_RUMBLE = 3,
};
enum Xbox360LEDValue
{
XBOX360LED_OFF,
XBOX360LED_ALLBLINK,
XBOX360LED_TOPLEFTBLINK,
XBOX360LED_TOPRIGHTBLINK,
XBOX360LED_BOTTOMLEFTBLINK,
XBOX360LED_BOTTOMRIGHTBLINK,
XBOX360LED_TOPLEFT,
XBOX360LED_TOPRIGHT,
XBOX360LED_BOTTOMLEFT,
XBOX360LED_BOTTOMRIGHT,
XBOX360LED_ROTATE,
XBOX360LED_BLINK,
XBOX360LED_SLOWBLINK,
XBOX360LED_ROTATE_2,
XBOX360LED_ALLSLOWBLINK,
XBOX360LED_BLINKONCE,
};
class Xbox360Controller : public IController
{
private:
IUSBEndpoint *m_inPipe = nullptr;
IUSBEndpoint *m_outPipe = nullptr;
Xbox360ButtonData m_buttonData;
/*
int16_t kLeftThumbDeadzone = 8000; //7849;
int16_t kRightThumbDeadzone = 8000; //8689;
uint16_t kTriggerMax = 0; //1023;
uint16_t kTriggerDeadzone = 0; //120;
*/
public:
Xbox360Controller(std::unique_ptr<IUSBDevice> &&interface);
virtual ~Xbox360Controller();
virtual Status Initialize();
virtual void Exit();
Status OpenInterfaces();
void CloseInterfaces();
virtual Status GetInput();
virtual NormalizedButtonData GetNormalizedButtonData();
virtual ControllerType GetType() { return CONTROLLER_XBOX360; }
inline const Xbox360ButtonData &GetButtonData() { return m_buttonData; };
float NormalizeTrigger(uint8_t value);
void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out);
Status SendInitBytes();
Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude);
Status SetLED(Xbox360LEDValue value);
static void LoadConfig(const ControllerConfig *config);
};