#pragma once #include "IController.h" //References used: //https://cs.chromium.org/chromium/src/device/gamepad/xbox_controller_mac.mm struct Xbox360ButtonData { uint8_t type; uint8_t length; bool dpad_up : 1; bool dpad_down : 1; bool dpad_left : 1; bool dpad_right : 1; bool start : 1; bool back : 1; bool stick_left_click : 1; bool stick_right_click : 1; bool bumper_left : 1; bool bumper_right : 1; bool guide : 1; bool dummy1 : 1; // Always 0. bool a : 1; bool b : 1; bool x : 1; bool y : 1; uint8_t trigger_left; uint8_t trigger_right; int16_t stick_left_x; int16_t stick_left_y; int16_t stick_right_x; int16_t stick_right_y; // Always 0. uint32_t dummy2; uint16_t dummy3; }; struct Xbox360RumbleData { uint8_t command; uint8_t size; uint8_t dummy1; uint8_t big; uint8_t little; uint8_t dummy2[3]; }; enum Xbox360InputPacketType { XBOX360INPUT_BUTTON = 0, XBOX360INPUT_LED = 1, XBOX360INPUT_RUMBLE = 3, }; enum Xbox360LEDValue { XBOX360LED_OFF, XBOX360LED_ALLBLINK, XBOX360LED_TOPLEFTBLINK, XBOX360LED_TOPRIGHTBLINK, XBOX360LED_BOTTOMLEFTBLINK, XBOX360LED_BOTTOMRIGHTBLINK, XBOX360LED_TOPLEFT, XBOX360LED_TOPRIGHT, XBOX360LED_BOTTOMLEFT, XBOX360LED_BOTTOMRIGHT, XBOX360LED_ROTATE, XBOX360LED_BLINK, XBOX360LED_SLOWBLINK, XBOX360LED_ROTATE_2, XBOX360LED_ALLSLOWBLINK, XBOX360LED_BLINKONCE, }; class Xbox360Controller : public IController { private: IUSBEndpoint *m_inPipe = nullptr; IUSBEndpoint *m_outPipe = nullptr; Xbox360ButtonData m_buttonData; /* int16_t kLeftThumbDeadzone = 8000; //7849; int16_t kRightThumbDeadzone = 8000; //8689; uint16_t kTriggerMax = 0; //1023; uint16_t kTriggerDeadzone = 0; //120; */ public: Xbox360Controller(std::unique_ptr &&interface); virtual ~Xbox360Controller(); virtual Status Initialize(); virtual void Exit(); Status OpenInterfaces(); void CloseInterfaces(); virtual Status GetInput(); virtual NormalizedButtonData GetNormalizedButtonData(); virtual ControllerType GetType() { return CONTROLLER_XBOX360; } inline const Xbox360ButtonData &GetButtonData() { return m_buttonData; }; float NormalizeTrigger(uint8_t value); void NormalizeAxis(int16_t x, int16_t y, uint8_t deadzonePercent, float *x_out, float *y_out); Status SendInitBytes(); Status SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude); Status SetLED(Xbox360LEDValue value); static void LoadConfig(const ControllerConfig *config); };