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mirror of https://github.com/cathery/sys-con.git synced 2024-11-16 23:11:25 +00:00
sys-con/source/ControllerSwitch/SwitchVirtualGamepadHandler.cpp

94 lines
3.1 KiB
C++

#include "SwitchVirtualGamepadHandler.h"
SwitchVirtualGamepadHandler::SwitchVirtualGamepadHandler(std::unique_ptr<IController>&& controller)
: m_controller(std::move(controller))
{
}
SwitchVirtualGamepadHandler::~SwitchVirtualGamepadHandler()
{
}
Result SwitchVirtualGamepadHandler::Initialize()
{
return m_controller->Initialize();
}
void SwitchVirtualGamepadHandler::Exit()
{
m_controller->Exit();
}
void SwitchVirtualGamepadHandler::InputThreadLoop(void* handler)
{
do
{
static_cast<SwitchVirtualGamepadHandler*>(handler)->UpdateInput();
} while (static_cast<SwitchVirtualGamepadHandler*>(handler)->m_inputThreadIsRunning);
}
void SwitchVirtualGamepadHandler::OutputThreadLoop(void* handler)
{
do
{
static_cast<SwitchVirtualGamepadHandler*>(handler)->UpdateOutput();
} while (static_cast<SwitchVirtualGamepadHandler*>(handler)->m_outputThreadIsRunning);
}
Result SwitchVirtualGamepadHandler::InitInputThread()
{
m_inputThreadIsRunning = true;
R_ABORT_UNLESS(threadCreate(&m_inputThread, &SwitchVirtualGamepadHandler::InputThreadLoop, this, input_thread_stack, sizeof(input_thread_stack), 0x30, -2));
R_ABORT_UNLESS(threadStart(&m_inputThread));
return 0;
}
void SwitchVirtualGamepadHandler::ExitInputThread()
{
m_inputThreadIsRunning = false;
svcCancelSynchronization(m_inputThread.handle);
threadWaitForExit(&m_inputThread);
threadClose(&m_inputThread);
}
Result SwitchVirtualGamepadHandler::InitOutputThread()
{
m_outputThreadIsRunning = true;
R_ABORT_UNLESS(threadCreate(&m_outputThread, &SwitchVirtualGamepadHandler::OutputThreadLoop, this, output_thread_stack, sizeof(output_thread_stack), 0x30, -2));
R_ABORT_UNLESS(threadStart(&m_outputThread));
return 0;
}
void SwitchVirtualGamepadHandler::ExitOutputThread()
{
m_outputThreadIsRunning = false;
svcCancelSynchronization(m_outputThread.handle);
threadWaitForExit(&m_outputThread);
threadClose(&m_outputThread);
}
static_assert(JOYSTICK_MAX == 32767 && JOYSTICK_MIN == -32767,
"JOYSTICK_MAX and/or JOYSTICK_MIN has incorrect values. Update libnx");
void SwitchVirtualGamepadHandler::ConvertAxisToSwitchAxis(float x, float y, float deadzone, s32* x_out, s32* y_out)
{
float floatRange = 2.0f;
// JOYSTICK_MAX is 1 above and JOYSTICK_MIN is 1 below acceptable joystick values, causing crashes on various games including Xenoblade Chronicles 2 and Resident Evil 4
float newRange = (JOYSTICK_MAX - JOYSTICK_MIN);
*x_out = (((x + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN;
*y_out = (((y + 1.0f) * newRange) / floatRange) + JOYSTICK_MIN;
/*
OldRange = (OldMax - OldMin)
NewRange = (NewMax - NewMin)
NewValue = (((OldValue - OldMin) * NewRange) / OldRange) + NewMin
*/
}
Result SwitchVirtualGamepadHandler::SetControllerVibration(float strong_mag, float weak_mag)
{
strong_mag = std::max<float>(0.0f, std::min<float>(strong_mag, 1.0f));
weak_mag = std::max<float>(0.0f, std::min<float>(weak_mag, 1.0f));
return m_controller->SetRumble(static_cast<uint8_t>(strong_mag * 255.0f), static_cast<uint8_t>(weak_mag * 255.0f));
}