cathery
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e79be83161
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Fix building for latest libnx, remove Atmosphere-libs dependency
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2024-11-06 20:00:07 +01:00 |
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cathery
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77256ef2d7
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Update for libnx 3.2.0, gcc 10 and libstratosphere
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2020-12-07 15:03:55 +03:00 |
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cathery
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697bb749c2
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merge SwitchControllerHandler into SwitchVirtualGamepadHandler to avoid confusion
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2020-12-07 15:03:42 +03:00 |
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cathery
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cdcc709642
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Fix typo in output thread exit
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2020-12-07 15:03:00 +03:00 |
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cathery
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a4c6008ce7
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Increase controller threads again
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2020-03-26 06:12:04 +03:00 |
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cathery
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4cd616570f
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Roll back some safety checks
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2020-03-13 13:38:32 +03:00 |
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cathery
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2042d65935
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Increase the controller threads' priority
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2020-03-12 17:47:41 +03:00 |
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cathery
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393263eb7c
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update thread priorities
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2020-03-11 02:22:36 +03:00 |
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cathery
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37179d3d02
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Remove redundant CancelSynchronization calls
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2020-03-11 01:17:14 +03:00 |
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cathery
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6898d056d4
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while {} -> do {} while
It makes more sense that all threads check if they can still run after they've completed their cycle, not before it
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2020-03-02 18:21:40 +03:00 |
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cathery
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efaa2a6791
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Use ams::StaticThread instead of SwitchThread in SwitchVirtualGamepadHandler
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2020-02-20 03:27:19 +03:00 |
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cathery
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60c861c0a2
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Re-organize the project
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2020-01-12 05:01:44 +03:00 |
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