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sys-con/source/ControllerLib/IController.h

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#pragma once
#include "IUSBDevice.h"
#include "ControllerTypes.h"
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#include "ControllerConfig.h"
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#include <memory>
struct NormalizedButtonData
{
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bool buttons[NUM_CONTROLLERBUTTONS];
float triggers[2];
NormalizedStick sticks[2];
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};
class IController
{
protected:
std::unique_ptr<IUSBDevice> m_device;
public:
IController(std::unique_ptr<IUSBDevice> &&interface) : m_device(std::move(interface))
{
}
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virtual ~IController() = default;
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virtual Result Initialize() = 0;
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//Since Exit is used to clean up resources, no Result report should be needed
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virtual void Exit() = 0;
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virtual Result GetInput() { return 1; }
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virtual NormalizedButtonData GetNormalizedButtonData() { return NormalizedButtonData(); }
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inline IUSBDevice *GetDevice() { return m_device.get(); }
virtual ControllerType GetType() = 0;
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virtual Result SetRumble(uint8_t strong_magnitude, uint8_t weak_magnitude) { return 1; }
virtual bool IsControllerActive() { return true; }
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virtual Result OutputBuffer() { return 1; };
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virtual ControllerConfig *GetConfig() { return nullptr; }
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};