rt64/src/render
Darío 0fd6d05b8a
HD Textures (#34)
* Add support for HD Texture replacements.
2024-07-25 22:30:39 -03:00
..
rt64_buffer_uploader.cpp Support for high precision framebuffers. (#31) 2024-05-24 16:39:34 -03:00
rt64_buffer_uploader.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_descriptor_sets.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_framebuffer_renderer_call.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_framebuffer_renderer.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_framebuffer_renderer.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_geometry_mode.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_geometry_mode.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_native_target.cpp Fix most warnings (#35) 2024-06-20 18:57:24 -03:00
rt64_native_target.h Dither paths, render hook deinit, undef Success. 2024-04-30 21:17:40 -03:00
rt64_optimus.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_projection_processor.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_projection_processor.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_raster_shader_cache.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_raster_shader_cache.h Show offline list count and current specialized shader count in debugger (#44) 2024-06-02 12:59:19 -04:00
rt64_raster_shader.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_raster_shader.h Use DXIL Linker to reduce compilation time of specializations significantly. (#55) 2024-07-12 00:15:21 -03:00
rt64_render_target_manager.cpp Support for high precision framebuffers. (#31) 2024-05-24 16:39:34 -03:00
rt64_render_target_manager.h Support for high precision framebuffers. (#31) 2024-05-24 16:39:34 -03:00
rt64_render_target.cpp Support for high precision framebuffers. (#31) 2024-05-24 16:39:34 -03:00
rt64_render_target.h Support for high precision framebuffers. (#31) 2024-05-24 16:39:34 -03:00
rt64_render_worker.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_render_worker.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_rsp_processor.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_rsp_processor.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_sampler_library.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_shader_common.cpp MSAA Workaround for Decals on a non-NoN game (See #24). 2024-05-21 22:16:20 -03:00
rt64_shader_common.h MSAA Workaround for Decals on a non-NoN game (See #24). 2024-05-21 22:16:20 -03:00
rt64_shader_compiler.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_shader_compiler.h Use DXIL Linker to reduce compilation time of specializations significantly. (#55) 2024-07-12 00:15:21 -03:00
rt64_shader_library.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_shader_library.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_texture_cache.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_texture_cache.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_texture.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_tile_processor.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_tile_processor.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_transform_processor.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_transform_processor.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_upscaler.cpp Fix most warnings (#35) 2024-06-20 18:57:24 -03:00
rt64_upscaler.h HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_vertex_processor.cpp Initial commit. 2024-04-14 16:43:05 -03:00
rt64_vertex_processor.h Initial commit. 2024-04-14 16:43:05 -03:00
rt64_vi_renderer.cpp HD Textures (#34) 2024-07-25 22:30:39 -03:00
rt64_vi_renderer.h HD Textures (#34) 2024-07-25 22:30:39 -03:00