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rt64_buffer_uploader.cpp
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Support for high precision framebuffers. (#31)
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2024-05-24 16:39:34 -03:00 |
rt64_buffer_uploader.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_descriptor_sets.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_framebuffer_renderer_call.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_framebuffer_renderer.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_framebuffer_renderer.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_geometry_mode.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_geometry_mode.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_native_target.cpp
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Fix most warnings (#35)
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2024-06-20 18:57:24 -03:00 |
rt64_native_target.h
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Dither paths, render hook deinit, undef Success.
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2024-04-30 21:17:40 -03:00 |
rt64_optimus.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_projection_processor.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_projection_processor.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_raster_shader_cache.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_raster_shader_cache.h
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Show offline list count and current specialized shader count in debugger (#44)
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2024-06-02 12:59:19 -04:00 |
rt64_raster_shader.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_raster_shader.h
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Use DXIL Linker to reduce compilation time of specializations significantly. (#55)
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2024-07-12 00:15:21 -03:00 |
rt64_render_target_manager.cpp
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Support for high precision framebuffers. (#31)
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2024-05-24 16:39:34 -03:00 |
rt64_render_target_manager.h
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Support for high precision framebuffers. (#31)
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2024-05-24 16:39:34 -03:00 |
rt64_render_target.cpp
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Support for high precision framebuffers. (#31)
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2024-05-24 16:39:34 -03:00 |
rt64_render_target.h
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Support for high precision framebuffers. (#31)
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2024-05-24 16:39:34 -03:00 |
rt64_render_worker.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_render_worker.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_rsp_processor.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_rsp_processor.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_sampler_library.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_shader_common.cpp
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MSAA Workaround for Decals on a non-NoN game (See #24).
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2024-05-21 22:16:20 -03:00 |
rt64_shader_common.h
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MSAA Workaround for Decals on a non-NoN game (See #24).
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2024-05-21 22:16:20 -03:00 |
rt64_shader_compiler.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_shader_compiler.h
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Use DXIL Linker to reduce compilation time of specializations significantly. (#55)
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2024-07-12 00:15:21 -03:00 |
rt64_shader_library.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_shader_library.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_texture_cache.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_texture_cache.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_texture.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_tile_processor.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_tile_processor.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_transform_processor.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_transform_processor.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_upscaler.cpp
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Fix most warnings (#35)
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2024-06-20 18:57:24 -03:00 |
rt64_upscaler.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_vertex_processor.cpp
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_vertex_processor.h
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Initial commit.
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2024-04-14 16:43:05 -03:00 |
rt64_vi_renderer.cpp
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |
rt64_vi_renderer.h
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HD Textures (#34)
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2024-07-25 22:30:39 -03:00 |