Fix most warnings (#35)

* Turn on warnings

* -Wno-unused-parameter -Wno-unused-variable -Wno-unused-function

* Fix -Wformat

```
warning: format specifies type 'unsigned long long' but the argument has type 'uint64_t' (aka 'unsigned long') [-Wformat]
```

* Fix -Wrange-loop-construct warning

```
warning: loop variable 'it' creates a copy from type 'std::pair<const std::basic_string<char>, RT64::PresetLights::Light> const' [-Wrange-loop-construct]
```

* -Wsign-compare

```
comparison of integers of different signs: 'int32_t' (aka 'int') and 'uint32_t' (aka 'unsigned int')
```

* -Wrange-loop-construct

```
warning: loop variable ‘it’ creates a copy from type ‘const std::pair<const std::__cxx11::basic_string<char>, RT64::PresetDrawCall>’
```

* rerun

* Fix -Wparentheses

```
warning: suggest parentheses around arithmetic in operand of ‘^’
```

* -Wsign-compare

```
warning: comparison of integer expressions of different signedness: ‘int32_t’ {aka ‘int’} and ‘unsigned int’
```

* Update hlslpp to fix a number of warnings

* Remove `#pragma once` in cpp file

```
warning: #pragma once in main file
```

* -Wswitch

```
warning: enumeration value ‘None’ not handled in switch
```

* -Wformat-security

```
warning: format not a string literal and no format arguments
```

* regen

* Move warnings to clang check

* Fix -Wdelete-non-abstract-non-virtual-dtor

```
warning: destructor called on non-final 'RT64::PresetMaterial' that has virtual functions but non-virtual destructor
```

* remove warnings file

* Fix one unused parameter

* Fix assert wrapping

* Add -Werror flag

* Change type of `dstIndex` to `uint32_t`

* More uses I missed

* Fix new warnings
This commit is contained in:
Anghelo Carvajal 2024-06-20 17:57:24 -04:00 committed by GitHub
parent 7d8954e734
commit ed7511300c
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
18 changed files with 42 additions and 36 deletions

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@ -34,7 +34,7 @@ jobs:
run: |
sudo apt-get update
sudo apt-get install -y ninja-build libsdl2-dev libgtk-3-dev
# Install SDL2
echo ::group::install SDL2
@ -57,8 +57,8 @@ jobs:
run: |-
# enable ccache
export PATH="/usr/lib/ccache:/usr/local/opt/ccache/libexec:$PATH"
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target rt64 -j $(nproc)
- name: Build RT64 (Windows)
if: runner.os == 'Windows'
@ -66,6 +66,6 @@ jobs:
# enable ccache
set $env:PATH="$env:USERPROFILE/.cargo/bin;$env:PATH"
$cpuCores = (Get-CimInstance -ClassName Win32_Processor).NumberOfLogicalProcessors
cmake -DCMAKE_BUILD_TYPE=${{ matrix.type }} -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_MAKE_PROGRAM=ninja -G Ninja -S . -B cmake-build
cmake --build cmake-build --config ${{ matrix.type }} --target rt64 -j $cpuCores

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@ -57,7 +57,9 @@ add_executable(file_to_c src/tools/file_to_c.cpp)
add_subdirectory(src/contrib/nativefiledialog-extended)
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
add_compile_options(-Wno-nullability-completeness)
add_compile_options(-Wall -Wextra)
add_compile_options(-Wno-nullability-completeness -Wno-unused-parameter -Wno-unused-variable -Wno-unused-function -Wno-unused-but-set-variable -Wno-missing-field-initializers)
add_compile_options(-Werror)
endif()
set(ANDROID_PLATFORM android-24)

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@ -60,6 +60,7 @@ namespace RT64 {
// that are available without root privileges are lower priority. Instead you can set the thread's "nice" value, which ranges
// from -20 to 19 (lower being higher priority). However, by strict POSIX spec "nice" is meant to be per-process instead of
// per-thread. Therefore to avoid issues in case Linux is modified to match the spec in the future, this function does nothing.
(void)priority;
# else
static_assert(false, "Unimplemented");
# endif

@ -1 +1 @@
Subproject commit 240d7b5d5564d359ec79dfb27b197469273e4256
Subproject commit 9e664ef8b61b5ee457976f56a27ac4a92cd81d0e

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@ -5,6 +5,7 @@
#include "rt64_gbi.h"
#include <cassert>
#include <cinttypes>
#include "rt64_gbi_extended.h"
#include "rt64_gbi_f3d.h"
@ -171,7 +172,7 @@ namespace RT64 {
// If we used an unknown value in the database, print the hash.
if (gbiSegment.hashValue == GBI_UNKNOWN_HASH_NUMB) {
fprintf(stdout, "HASH: 0x%016llXULL SIZE: 0x%X\n", rdramHash, rdramHashed);
fprintf(stdout, "HASH: 0x%016" PRIX64 "ULL SIZE: 0x%X\n", rdramHash, rdramHashed);
}
};
@ -290,8 +291,8 @@ namespace RT64 {
const uint8_t *twoPointResult = std::search(searchResult, searchResultEnd, twoPointPattern, twoPointPattern + std::size(twoPointPattern) - 1);
if ((f3dexResult != searchResultEnd) && (twoPointResult != searchResultEnd)) {
const uint32_t lastOverlay = *reinterpret_cast<const uint32_t *>(&RDRAM[dataAddress + 0x410]);
const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[dataAddress + 0x414 ^ 2]);
const uint16_t estimatedDataSize = *reinterpret_cast<const uint16_t *>(&RDRAM[dataAddress + 0x380 ^ 2]);
const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[(dataAddress + 0x414) ^ 2]);
const uint16_t estimatedDataSize = *reinterpret_cast<const uint16_t *>(&RDRAM[(dataAddress + 0x380) ^ 2]);
const uint32_t textSize = lastOverlay + lastOverlaySize + 1;
fprintf(stderr, "Detected text size is 0x%X\n", textSize);
fprintf(stderr, "Estimated data size is 0x%X\n", estimatedDataSize);
@ -300,7 +301,7 @@ namespace RT64 {
const uint8_t *s2dexResult = std::search(searchResult, searchResultEnd, s2dexPattern, s2dexPattern + std::size(s2dexPattern) - 1);
if ((s2dexResult != searchResultEnd) && (twoPointResult != searchResultEnd)) {
const uint32_t lastOverlay = *reinterpret_cast<const uint32_t *>(&RDRAM[dataAddress + 0x31C]);
const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[dataAddress + 0x320 ^ 2]);
const uint16_t lastOverlaySize = *reinterpret_cast<const uint16_t *>(&RDRAM[(dataAddress + 0x320) ^ 2]);
const uint32_t textSize = lastOverlay + lastOverlaySize + 1;
fprintf(stderr, "Detected text size is 0x%X\n", textSize);
}

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@ -261,7 +261,7 @@ namespace RT64 {
uint32_t totalSyncCount = 0;
for (uint32_t f = 0; f < workload.fbPairCount; f++) {
auto &fbPair = workload.fbPairs[f];
if (renderer.framebufferIndex == f) {
if ((uint32_t)renderer.framebufferIndex == f) {
renderer.framebufferAddress = renderer.framebufferDepth ? fbPair.depthImage.address : fbPair.colorImage.address;
}
@ -896,7 +896,7 @@ namespace RT64 {
ImGui::PushID(l);
if (openCall) {
bool open = (openLoadIndex == (callDesc.loadIndex + l));
bool open = ((uint32_t)openLoadIndex == (callDesc.loadIndex + l));
ImGui::SetNextItemOpen(open);
if (open) {
ImGui::SetScrollHereY(0.0f);
@ -984,7 +984,7 @@ namespace RT64 {
const DrawCallTile &callTile = drawData.callTiles[callDesc.tileIndex + t];
const LoadTile &loadTile = callTile.loadTile;
if (openCall) {
bool open = (openTileIndex == (callDesc.tileIndex + t));
bool open = ((uint32_t)openTileIndex == (callDesc.tileIndex + t));
ImGui::SetNextItemOpen(open);
if (open) {
ImGui::SetScrollHereY(0.0f);

View File

@ -109,7 +109,7 @@ namespace RT64 {
hlslpp::float3 sunCol = { 0.8f, 0.7f, 0.6f };
float biggestIntensity = 0;
int biggestDirLight = -1;
for (int i = 0; i < directionalLights.size(); i++) {
for (size_t i = 0; i < directionalLights.size(); i++) {
if (directionalLights[i].intensityTotal > biggestIntensity) {
biggestDirLight = i;
biggestIntensity = directionalLights[i].intensityTotal;

View File

@ -288,7 +288,7 @@ namespace RT64 {
modelViewProjChanged = changed;
}
void RSP::setVertex(uint32_t address, uint8_t vtxCount, uint8_t dstIndex) {
void RSP::setVertex(uint32_t address, uint8_t vtxCount, uint32_t dstIndex) {
if ((dstIndex >= RSP_MAX_VERTICES) || ((dstIndex + vtxCount) > RSP_MAX_VERTICES)) {
assert(false && "Vertex indices are not valid. DL is possibly corrupted.");
return;
@ -300,7 +300,7 @@ namespace RT64 {
setVertexCommon<true>(dstIndex, dstIndex + vtxCount);
}
void RSP::setVertexPD(uint32_t address, uint8_t vtxCount, uint8_t dstIndex) {
void RSP::setVertexPD(uint32_t address, uint8_t vtxCount, uint32_t dstIndex) {
if ((dstIndex >= RSP_MAX_VERTICES) || ((dstIndex + vtxCount) > RSP_MAX_VERTICES)) {
assert(false && "Vertex indices are not valid. DL is possibly corrupted.");
return;
@ -326,7 +326,7 @@ namespace RT64 {
setVertexCommon<true>(dstIndex, dstIndex + vtxCount);
}
void RSP::setVertexEXV1(uint32_t address, uint8_t vtxCount, uint8_t dstIndex) {
void RSP::setVertexEXV1(uint32_t address, uint8_t vtxCount, uint32_t dstIndex) {
if ((dstIndex >= RSP_MAX_VERTICES) || ((dstIndex + vtxCount) > RSP_MAX_VERTICES)) {
assert(false && "Vertex indices are not valid. DL is possibly corrupted.");
return;
@ -1099,7 +1099,7 @@ namespace RT64 {
int &stackSize = proj ? extended.viewProjMatrixIdStackSize : extended.modelMatrixIdStackSize;
bool &stackChanged = proj ? extended.viewProjMatrixIdStackChanged : extended.modelMatrixIdStackChanged;
if (push) {
if (stackSize < stack.size()) {
if ((size_t)stackSize < stack.size()) {
stackSize++;
}
else {

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@ -232,9 +232,9 @@ namespace RT64 {
void computeModelViewProj();
void specialComputeModelViewProj();
void setModelViewProjChanged(bool changed);
void setVertex(uint32_t address, uint8_t vtxCount, uint8_t dstIndex);
void setVertexPD(uint32_t address, uint8_t vtxCount, uint8_t dstIndex);
void setVertexEXV1(uint32_t address, uint8_t vtxCount, uint8_t dstIndex);
void setVertex(uint32_t address, uint8_t vtxCount, uint32_t dstIndex);
void setVertexPD(uint32_t address, uint8_t vtxCount, uint32_t dstIndex);
void setVertexEXV1(uint32_t address, uint8_t vtxCount, uint32_t dstIndex);
void setVertexColorPD(uint32_t address);
template<bool addEmptyVelocity>
void setVertexCommon(uint8_t dstIndex, uint8_t dstMax);

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@ -2198,9 +2198,9 @@ namespace RT64 {
}
# endif
ImGui::NewLine();
ImGui::Text("Offline Shaders: %d", ext.rasterShaderCache->offlineList.entries.size());
ImGui::Text("Specialized Shaders: %d", ext.rasterShaderCache->shaderCount());
ImGui::Text("Offline Shaders: %zu", ext.rasterShaderCache->offlineList.entries.size());
ImGui::Text("Specialized Shaders: %u", ext.rasterShaderCache->shaderCount());
ImGui::NewLine();

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@ -735,7 +735,7 @@ namespace RT64 {
}
// Do the resolve if using MSAA while target override is active and we're on the correct framebuffer pair index.
if (usingMSAA && (overrideTarget != nullptr) && (overrideTargetFbPairIndex == f)) {
if (usingMSAA && (overrideTarget != nullptr) && ((uint32_t)overrideTargetFbPairIndex == f)) {
overrideTarget->resize(ext.workloadGraphicsWorker, colorTarget->width, colorTarget->height);
overrideTarget->resolveFromTarget(ext.workloadGraphicsWorker, colorTarget);
}
@ -831,7 +831,7 @@ namespace RT64 {
threadConfigurationUpdate(workloadConfig);
// FIXME: This is a very hacky way to find out if we need to advance the frame if the workload was paused for the first time.
if (!workload.paused || (!gameFrames[curFrameIndex].workloads.empty() && (gameFrames[curFrameIndex].workloads[0] != processCursor))) {
if (!workload.paused || (!gameFrames[curFrameIndex].workloads.empty() && (gameFrames[curFrameIndex].workloads[0] != (uint32_t)processCursor))) {
prevFrameIndex = curFrameIndex;
curFrameIndex = (curFrameIndex + 1) % gameFrames.size();
}

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@ -34,6 +34,7 @@ namespace RT64 {
struct PresetBase {
bool enabled = true;
virtual ~PresetBase() = default;
virtual bool readJson(const json &jsonObj);
virtual bool writeJson(json &jsonObj) const;
};
@ -60,7 +61,7 @@ namespace RT64 {
}
void writeJson(json &jroot) {
for (const auto it : presetMap) {
for (const auto& it : presetMap) {
json jpreset;
jpreset["name"] = it.first;
it.second.writeJson(jpreset);

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@ -79,7 +79,7 @@ namespace RT64 {
return false;
}
for (const auto it : lightMap) {
for (const auto& it : lightMap) {
json jlight;
jlight["name"] = it.first;
jlight["description"] = it.second.description;

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@ -172,10 +172,10 @@ namespace RT64 {
ImGui::SameLine();
if (checkboxValue) {
ImGui::Text(name);
ImGui::Text("%s", name);
}
else {
ImGui::TextDisabled(name);
ImGui::TextDisabled("%s", name);
}
return checkboxValue;

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@ -1200,7 +1200,7 @@ namespace RT64 {
bool depthState = false;
worker->commandList->setFramebuffer(targetDrawCall.fbStorage->colorDepthWrite.get());
for (const auto pair : targetDrawCall.sceneIndices) {
for (const auto& pair : targetDrawCall.sceneIndices) {
# if RT_ENABLED
if (pair.second) {
const auto &rtScene = targetDrawCall.rtScenes[pair.first];
@ -1241,7 +1241,7 @@ namespace RT64 {
submitDepthAccess(worker, targetDrawCall.fbStorage, true, depthState);
submitRaytracingScene(worker, targetDrawCall.fbStorage->colorTarget, rtScene);
}
else
else
# endif
{
const RasterScene &rasterScene = targetDrawCall.rasterScenes[pair.first];
@ -1598,6 +1598,9 @@ namespace RT64 {
triangles.viewport = rawViewportWide;
break;
}
case Projection::Type::None: {
break;
}
}
triangles.scissor = convertFixedRect(call.callDesc.scissorRect, p.resolutionScale, p.fbWidth, invRatioScale, extOriginPercentage, int32_t(horizontalMisalignment), call.callDesc.scissorLeftOrigin, call.callDesc.scissorRightOrigin);

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@ -271,7 +271,7 @@ namespace RT64 {
writeShader = &shaderLibrary->fbWriteColor;
}
assert((fmt != G_IM_FMT_DEPTH) || (siz == G_IM_SIZ_16b) && "Depth format is not allowed outside of 16-bits.");
assert(((fmt != G_IM_FMT_DEPTH) || (siz == G_IM_SIZ_16b)) && "Depth format is not allowed outside of 16-bits.");
// We need at least one read buffer in the history to use to write the output to.
if (readBufferHistory.empty()) {

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@ -197,7 +197,7 @@ namespace RT64 {
else {
const uint8_t *srcData = reinterpret_cast<const uint8_t *>(bytes);
size_t offset = 0;
while ((offset + rowPitch) <= byteCount) {
while ((offset + rowPitch) <= (size_t)byteCount) {
memcpy(dstData, srcData, rowPitch);
srcData += rowPitch;
offset += rowPitch;

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@ -2,8 +2,6 @@
// RT64
//
#pragma once
#include <cassert>
#include "rt64_upscaler.h"