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Fix barrier for VI renderer.
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@ -330,12 +330,12 @@ namespace RT64 {
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}
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else {
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colorTarget->resolveTarget(ext.presentGraphicsWorker);
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commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(colorTarget->getResolvedTexture(), RenderTextureLayout::SHADER_READ));
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renderParams.texture = colorTarget->getResolvedTexture();
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renderParams.textureWidth = colorTarget->width;
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renderParams.textureHeight = colorTarget->height;
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}
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commandList->barriers(RenderBarrierStage::GRAPHICS, RenderTextureBarrier(renderParams.texture, RenderTextureLayout::SHADER_READ));
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viRenderer->render(renderParams);
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}
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@ -1490,6 +1490,7 @@ namespace RT64 {
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this->rayGen = rayGen;
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this->miss = miss;
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this->hitGroup = hitGroup;
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this->callable = callable;
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}
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};
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