PS3 emulator/debugger
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2014-04-16 15:09:06 +04:00
asmjit@906f89bfc5 SPU Interpreter fix 2014-04-12 14:27:27 +04:00
bin Minor fixes 2014-03-27 16:40:58 +01:00
ffmpeg@8bcaa2485c ffmpeg submodule added 2014-02-22 21:42:23 +04:00
GL
OpenAL Implemented simple OpenAL audio output. Structures and enum's from cellAudio.cpp moved to cellAudio.h . Audio dump functions moved in AudioDumper class. 2014-03-08 02:15:39 +03:00
rpcs3 ... 2014-04-16 15:09:06 +04:00
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Utilities Various warning fixes and devirtualization 2014-04-08 19:41:47 +02:00
wxWidgets@6637946d55 upgrade to VS2013 to use variadic templates for type safe printing 2014-03-31 17:35:04 +02:00
.gitignore Merge pull request #145 from Nekotekina/master 2014-03-31 12:04:34 +02:00
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asmjit.vcxproj SPU JIT WIP 2014-04-06 23:23:32 +04:00
asmjit.vcxproj.filters Working on simple SPU JIT 2014-04-05 20:30:08 +04:00
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LICENSE
README.md Fixed error in SC_Pad.cpp and Readme.md updated 2014-04-07 14:40:50 +02:00
rpcs3.sln Working on simple SPU JIT 2014-04-05 20:30:08 +04:00

RPCS3

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Dependencies

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux: TODO