Fixed error in SC_Pad.cpp and Readme.md updated

This commit is contained in:
Alexandro Sánchez Bach 2014-04-07 14:40:50 +02:00
parent f45223563c
commit 9e40247af0
2 changed files with 15 additions and 6 deletions

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@ -1,12 +1,21 @@
rpcs3
RPCS3
=====
PS3 emulator/debugger
An open-source PlayStation 3 emulator/debugger written in C++.
The [FAQ](https://github.com/DHrpcs3/rpcs3/wiki/FAQ) has some basic information.
You can find some basic information in the [FAQ](https://github.com/DHrpcs3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162).
For discussion about the emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162).
### Dependencies
If you want to contribute please take a took at the [Coding Style](https://github.com/DHrpcs3/rpcs3/wiki/Coding-Style) and [Roadmap](https://github.com/DHrpcs3/rpcs3/wiki/Roadmap) pages.
* [Visual C++ Redistributable Packages for Visual Studio 2013](http://www.microsoft.com/en-us/download/details.aspx?id=40784)
* [OpenAL32.dll](http://www.mediafire.com/?nwt3ilty2mo)
### Development
If you want to contribute please take a took at the [Coding Style](https://github.com/DHrpcs3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/DHrpcs3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/DHrpcs3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
### Building
To initialize the repository don't forget to execute `git submodule update --init` to pull the wxWidgets source.
* __Windows__: Install *Visual Studio 2013*. Then open the *.SLN* file, and press *Build* > *Rebuild Solution*.
* __Linux__: *TODO*

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@ -86,7 +86,7 @@ int cellPadGetData(u32 port_no, u32 data_addr)
u16 d1 = 0;
u16 d2 = 0;
pad.m_port_status &= ~CELL_PAD_STATUS_ASSIGN_CHANGES;
pads[port_no].m_port_status &= ~CELL_PAD_STATUS_ASSIGN_CHANGES;
s32 len = 0;
for(Button& button : pads[port_no].m_buttons)