rpcs3/README.md
2016-07-16 02:20:58 +03:00

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RPCS3
=====
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An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the [FAQ](https://github.com/RPCS3/rpcs3/wiki/FAQ). For discussion about this emulator and PS3 emulation please visit the [official forums](http://www.emunewz.net/forum/forumdisplay.php?fid=162).
### Development
If you want to contribute please take a look at the [Coding Style](https://github.com/RPCS3/rpcs3/wiki/Coding-Style), [Roadmap](https://github.com/RPCS3/rpcs3/wiki/Roadmap) and [Developer Information](https://github.com/RPCS3/rpcs3/wiki/Developer-Information) pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
### Dependencies
__Windows__
* [Visual Studio 2015](https://www.visualstudio.com/en-us/downloads/download-visual-studio-vs.aspx)
* [Visual C++ Redistributable Packages for Visual Studio 2015](http://www.microsoft.com/en-us/download/details.aspx?id=48145)
* [Cmake 3.1.0+](http://www.cmake.org/download/) (required; add to PATH)
* [Python 3.3+](https://www.python.org/downloads/) (required; add to PATH)
__Linux__
* GCC 5.1+ or Clang 3.5.0+
* Debian & Ubuntu: `sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev`
* Arch: `sudo pacman -S glew openal wxgtk cmake llvm`
__Mac OSX__
* Xcode 6+ (tested with Xcode 6.4)
* Install with Homebrew: `brew install glew wxwidgets`
* Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
### Building
To initialize the repository don't forget to execute `git submodule update --init` to pull the submodules.
* __Windows__:
1) Open the *.SLN* file.
2) Build the projects in *__BUILD_BEFORE* folder: right-click on every project > *Build*.
3) Press *BUILD* > *Build Solution* or *Rebuild Solution*.
* __Linux & Mac OSX__:
If you want to build with LLVM, then LLVM 3.8 is required.
`cd rpcs3 && cmake CMakeLists.txt && make && cd ../` then run with `cd bin && ./rpcs3`.
If you are on OSX and want to build with llvm don't forget to add `-DLLVM_DIR=...` (or wherever llvm brew was installed) to cmake invocation.
When using GDB, configure it to ignore SIGSEGV signal (`handle SIGSEGV nostop noprint`).
##### CMake Build Options (Linux & Mac OSX)
- ```-DUSE_SYSTEM_LIBPNG=ON/OFF``` (default = *OFF*) </br>
Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.
- ```-DUSE_SYSTEM_FFMPEG=ON/OFF``` (default = *OFF*) </br>
Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.
### Support
* [Donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=nekotekina%40gmail%2ecom&lc=US&item_name=RPCS3&currency_code=USD&bn=PP%2dDonationsBF%3abtn_donate_LG%2egif%3aNonHosted)