rpcs3/rpcs3/Emu/CPU/CPUThread.cpp
Nekotekina 5a36c57c57 Formatting system improved
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00

142 lines
2.0 KiB
C++

#include "stdafx.h"
#include "Emu/System.h"
#include "CPUThread.h"
#include <mutex>
template<>
void fmt_class_string<cpu_type>::format(std::string& out, u64 arg)
{
format_enum(out, arg, [](auto arg)
{
switch (arg)
{
STR_CASE(cpu_type::ppu);
STR_CASE(cpu_type::spu);
STR_CASE(cpu_type::arm);
}
return unknown;
});
}
template<>
void fmt_class_string<bitset_t<cpu_state>::raw_type>::format(std::string& out, u64 arg)
{
out += "[UNIMPLEMENTED]";
}
thread_local cpu_thread* g_tls_current_cpu_thread = nullptr;
void cpu_thread::on_task()
{
state -= cpu_state::exit;
g_tls_current_cpu_thread = this;
Emu.SendDbgCommand(DID_CREATE_THREAD, this);
std::unique_lock<named_thread> lock(*this);
// Check thread status
while (!(state & cpu_state::exit))
{
CHECK_EMU_STATUS;
// check stop status
if (!(state & cpu_state::stop))
{
if (lock) lock.unlock();
try
{
cpu_task();
}
catch (cpu_state _s)
{
state += _s;
}
catch (const std::exception&)
{
LOG_NOTICE(GENERAL, "\n%s", dump());
throw;
}
state -= cpu_state::ret;
continue;
}
if (!lock)
{
lock.lock();
continue;
}
thread_ctrl::wait();
}
}
void cpu_thread::on_stop()
{
state += cpu_state::exit;
lock_notify();
}
cpu_thread::~cpu_thread()
{
}
cpu_thread::cpu_thread(cpu_type type)
: type(type)
{
}
bool cpu_thread::check_state()
{
std::unique_lock<named_thread> lock(*this, std::defer_lock);
while (true)
{
CHECK_EMU_STATUS; // check at least once
if (state & cpu_state::exit)
{
return true;
}
if (!state.test(cpu_state_pause))
{
break;
}
if (!lock)
{
lock.lock();
continue;
}
thread_ctrl::wait();
}
const auto state_ = state.load();
if (state_ & make_bitset(cpu_state::ret, cpu_state::stop))
{
return true;
}
if (state_ & cpu_state::dbg_step)
{
state += cpu_state::dbg_pause;
state -= cpu_state::dbg_step;
}
return false;
}
void cpu_thread::run()
{
state -= cpu_state::stop;
lock_notify();
}