PS3 emulator/debugger
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Nekotekina 5a36c57c57 Formatting system improved
`unveil<>` renamed to `fmt_unveil<>`, now packs args to u64 imitating va_args
`bijective...` removed, `cfg::enum_entry` now uses formatting system
`fmt_class_string<>` added, providing type-specific "%s" handler function
Added `fmt::append`, removed `fmt::narrow` (too obscure)
Utilities/cfmt.h: C-style format template function (WIP)
Minor formatting fixes and cleanup
2016-08-04 21:34:00 +03:00
3rdparty Add cereal dependency 2016-07-30 18:39:26 +02:00
asmjit@b0dad1af25 SPU Cleanup 2015-09-02 00:38:44 +03:00
asmjitsrc Fixes (#1432) 2016-01-14 19:07:24 +03:00
bin Improved shaders cache 2016-06-27 21:53:56 +03:00
llvm@051e787f26 LLVM AOT 2016-06-19 21:29:48 +03:00
llvm_build DX12 dependencies fix 2015-11-17 21:00:59 +03:00
ps3emu_api Added rpcs3 api (dynamic library) 2016-06-17 21:26:06 +03:00
rpcs3 Formatting system improved 2016-08-04 21:34:00 +03:00
rpcs3-tests Fix rpcs3-test build. 2016-04-07 23:30:43 +02:00
rsx_program_decompiler@de3b2056ed update submodule rsx_program_decompiler (#2020) 2016-08-03 09:45:10 +08:00
rsx-debugger@3b11b9652d rsx-debug: Add a separate qt app 2016-07-31 22:27:00 +02:00
Utilities Formatting system improved 2016-08-04 21:34:00 +03:00
Vulkan Vulkan: glslang workaround 2016-07-13 18:10:35 +03:00
wxWidgets@cbb799b1ae build: Update wxWidget to 3.1 2016-03-06 21:15:51 +01:00
.gitignore vulkan: Add relevant libs. 2016-02-19 20:03:30 +01:00
.gitmodules rsx-debug: Add a separate qt app 2016-07-31 22:27:00 +02:00
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.travis.yml Add cereal dependency 2016-07-30 18:39:26 +02:00
appveyor.yml Add cereal dependency 2016-07-30 18:39:26 +02:00
CMakeLists.txt Update Vulkan submodules 2016-07-11 19:27:50 +03:00
LICENSE Few bugs fixed and license file added 2014-02-13 11:33:07 +01:00
README.md Clarify working GCC versions (#1851) 2016-07-25 17:48:25 +03:00
rpcs3_debug.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3_default.props Add cereal dependency 2016-07-30 18:39:26 +02:00
rpcs3_llvm.props LLVM AOT 2016-06-19 21:29:48 +03:00
rpcs3_memleak.props Property sheets, configuration simplified 2015-12-08 20:02:30 +03:00
rpcs3_release.props Partial commit: Preview 2016-04-15 19:22:15 +03:00
rpcs3.sln Added rsx_program_decompiler to the CMakeLists 2016-06-21 19:56:04 +03:00
zlib.props Fixed build for MSVC 2016-03-28 03:10:33 +03:00

RPCS3

Build Status Build status Coverity Status Coverage Status

An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a look at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • GCC 5.1+ or Clang 3.5.0+ (not GCC 6.1)
  • Debian & Ubuntu: sudo apt-get install cmake build-essential libopenal-dev libwxgtk3.0-dev libglew-dev zlib1g-dev libedit-dev libvulkan-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Xcode 6+ (tested with Xcode 6.4)
  • Install with Homebrew: brew install glew wxwidgets
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the submodules.

  • Windows:
  1. Open the .SLN file.
  2. Build the projects in __BUILD_BEFORE folder: right-click on every project > Build.
  3. Press BUILD > Build Solution or Rebuild Solution.
  • Linux & Mac OSX: If you want to build with LLVM, then LLVM 3.8 is required. cd rpcs3 && cmake CMakeLists.txt && make && cd ../ then run with cd bin && ./rpcs3. If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=... (or wherever llvm brew was installed) to cmake invocation. When using GDB, configure it to ignore SIGSEGV signal (handle SIGSEGV nostop noprint).
CMake Build Options (Linux & Mac OSX)
  • -DUSE_SYSTEM_LIBPNG=ON/OFF (default = OFF)
    Build against the shared libpng instead of using the builtin one. libpng 1.6+ highly recommended. Try this option if you get version conflict errors or only see black game icons.

  • -DUSE_SYSTEM_FFMPEG=ON/OFF (default = OFF)
    Build against the shared ffmpeg libraries instead of using the builtin patched version. Try this if the builtin version breaks the OpenGL renderer for you.

Support