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PS3 emulator/debugger
4456d9fcf1
clone depth isn't very reliable for submodules. Still waiting for appveyor to update to 2.5.0 git. |
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asmjit@bd0d261e8b | ||
asmjitsrc | ||
bin | ||
ffmpeg@994c2bc553 | ||
GL | ||
llvm@19ade095e8 | ||
llvm_build | ||
minidx9@ec19e64346 | ||
OpenAL | ||
rpcs3 | ||
stblib | ||
Utilities | ||
wxWidgets@328743bf2d | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
appveyor.yml | ||
CMakeLists.txt | ||
LICENSE | ||
README.md | ||
rpcs3.sln |
RPCS3
An open-source PlayStation 3 emulator/debugger written in C++.
You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.
Development
If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.
Dependencies
Windows
Linux
- Debian & Ubuntu:
sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
- Arch:
sudo pacman -S glew openal wxgtk cmake llvm
Mac OSX
- Install with Homebrew:
brew install glew wxwidgets
(addllvm36
to that list if you want to build with ppu jit) - Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config
Building
To initialize the repository don't forget to execute git submodule update --init
to pull the wxWidgets source.
- Windows: Install Visual Studio 2015, Cmake 3.1.0+, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
- Linux & Mac OSX:
cd rpcs3 && cmake CMakeLists.txt && make && cd ../
Then run withcd bin && ./rpcs3
If you are on OSX and want to build with llvm don't forget to add-DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake
(or wherever llvm brew was installed) to cmake invocation.