PS3 emulator/debugger
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Raul Tambre 09673c928c cellVideoOut accuracy improved, logging additions
Now basic settings are logged in the start of every log, to help devs in
determining  possible problems, when users test or try to run certain
games.
2015-09-07 20:00:58 +03:00
asmjit@b0dad1af25 SPU Cleanup 2015-09-02 00:38:44 +03:00
asmjitsrc Fix correct size setting windows. 2015-08-12 17:41:46 +02:00
bin Added fxm::withdraw, cellGame improved 2015-08-24 21:22:24 +03:00
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OpenAL Update OpenAL 2015-08-08 04:43:06 +03:00
rpcs3 cellVideoOut accuracy improved, logging additions 2015-09-07 20:00:58 +03:00
stblib
Utilities fmt::format fixed 2015-08-27 02:57:00 +03:00
wxWidgets@328743bf2d
.gitignore d3d12: Ignore files in bin/ 2015-08-12 00:26:17 +02:00
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.travis.yml Don't init llvm on travis 2015-08-24 00:20:04 +03:00
appveyor.yml Small appveyor fix 2015-08-29 01:20:19 +03:00
CMakeLists.txt Remove unneeded code (fixes flag "conflicts") 2015-08-16 23:40:07 +03:00
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README.md Try to build with llvm 2015-08-24 00:20:03 +03:00
rpcs3.sln Add LLVM Debug / Release configurations for gui solution. Disable some DX12-only options on non-DX12 builds 2015-08-24 20:54:35 +03:00

RPCS3

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An open-source PlayStation 3 emulator/debugger written in C++.

You can find some basic information in the FAQ. For discussion about this emulator and PS3 emulation please visit the official forums.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current situation of the emulator.

Dependencies

Windows

Linux

  • Debian & Ubuntu: sudo apt-get install libopenal-dev libwxgtk3.0-dev build-essential libglew-dev
  • Arch: sudo pacman -S glew openal wxgtk cmake llvm

Mac OSX

  • Install with Homebrew: brew install glew wxwidgets (add llvm36 to that list if you want to build with ppu jit)
  • Remove '-framework QuickTime' from '_ldflags' in /usr/local/bin/wx-config

Building

To initialize the repository don't forget to execute git submodule update --init to pull the wxWidgets source.

  • Windows: Install Visual Studio 2015, Cmake 3.1.0+, Python and select Add in the PATH variable for both. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux & Mac OSX: cd rpcs3 && cmake CMakeLists.txt && make && cd ../ Then run with cd bin && ./rpcs3 If you are on OSX and want to build with llvm don't forget to add -DLLVM_DIR=/usr/local/opt/llvm36/lib/llvm-3.6/share/llvm/cmake (or wherever llvm brew was installed) to cmake invocation.

Support