- Avoids memory appearing older when used for depth test without depth write
The write_barrier before the call will inherit new data but the tag will not update as no new information is added.
- Properly commit orphaned blocks not invalidating existing cache structures
- Do not ignore overwritten objects when commiting as unprotected fbo. Avoids stale references to invalidated surface objects.
- Load into memory as straightforward BGRA
- Fixes a bug in vulkan caused by byte shuffling in blit engine vs shader access
- Removes the need for memory shuffling when transferring into a rendertarget
This is based off the upstream implementation in mbedTLS as well as an
external pull request [1] for MSVC support (using intrinsics).
1: https://github.com/ARMmbed/mbedtls/pull/1355
- Implements render target data load (aka Read Color Buffer/Read Depth Buffer)
- Refactors vulkan surface barrier to be much cleaner.
- Removes redundant surface barrier invocations after doing a merged load
from surface cache.
- Adds explicit access modes when gathering surfaces from cache.
- Further improve aliased data preservation by unconditionally scanning.
Its is possible for cache aliasing to occur when doing memory split.
- Also sets up for RCB/RDB implementation
- use std::chrono to measure 20ms between XInputSetState calls, because clock() measures cpu time and not real time (so calls were made more often than intended)
- fixup data types for cached vibration values to prevent u8 values overflowing and giving false positives on m_dev->newVibrateData
- Added support for current default toolset, explitly specified c++17 standard and 8.1 win sdk.
- properties were defined via `common_default.props` and `common_default_macros.props`
Note: There are 2 files because some properties need to be imported before `Microsoft.Cpp.Default.props` , but other common properties can be imported after but they require marco defined in `Microsoft.Cpp.Default.props`.
- Added hidapi and libusb project files to repository to simplify msbuild changes.
- llvm and glslang projects modified to detect and use Visual Studio Version.
- Added `-Thost=x64` to llvm NMake CL (warning in cmake lists)
Note: `-A` option is used to set platform since rpcs3 requires cmake 3.8.3+ anyway.
Starting with QT 5.13, having both fonts causes stylesheets to use the fallback font even if the first font is present, but uses the first font when there's no fallback font.
The fallback font (Arial) can safely be removed as the default one is 'good enough' for the intended purpose of having a fallback.