Commit Graph

10998 Commits

Author SHA1 Message Date
Eladash
f22348a9f9 sys_memory: Improve sys_memory_get_page_attribute for stack 2020-09-26 21:48:12 +03:00
Eladash
83d71519e0 Implement HLE sys_config stack allocation 2020-09-26 21:48:12 +03:00
Eladash
8ad36e2526
Fix fs::delim type, fix "." and ".." processing in fs::get_parent_dir (#8975)
* Fix fs::delim type

* Fix fs::get_parent_dir: "." and ".." processing
2020-09-26 19:18:32 +01:00
Eladash
0f67c68993
sys_mmapper: return ENOMEM on memory greater than UINT32_MAX (#8982) 2020-09-26 18:06:06 +01:00
Eladash
b79d236bfa
cellSearch: use std::hash (#8981) 2020-09-26 17:28:19 +01:00
Bevan Weiss
92efaf0bba GUI: Fix exception on invalid AudioRenderer
The findData() on the invalid value correction wasn't working, and was still returning -1.
This was then used in the enable_buffering lambda as the IndexChanged callback, and throwing the Assert.

Have replaced this usage with a lambda to manually find the appropriate entry. Since we localise the text displayed, neither findData nor findText of the combo box did the job.
I haven't touched the is_ranged use of findData.
2020-09-25 16:40:32 +02:00
Eladash
3b11f22062 MSVC bug workaround 2020-09-25 13:26:08 +03:00
Eladash
6164b3d2e2 Compilation fix 2020-09-24 21:00:23 +03:00
Eladash
c806da51f8
Implement cellGameDeleteGameData (#8962) 2020-09-24 20:13:19 +03:00
Eladash
183aa31319 cellSysCache: Global hdd1 lock
Take advantage of recursive locking.
2020-09-24 18:06:51 +03:00
Eladash
7b3c0a69f3 kernel-explorer: Implement Filesystem Destcriptors information 2020-09-24 18:06:51 +03:00
Eladash
6b11d82dd0 Win32 FS: Always use FILE_SHARE_DELETE 2020-09-24 18:06:51 +03:00
Eladash
d0f1b29b39 Win32 FS: Fix fs::utime for directories 2020-09-24 18:06:51 +03:00
Eladash
b8fa6fb4c4 Win32 FS: Rewrite (fix) vfs::host::rename 2020-09-24 18:06:51 +03:00
Eladash
22269ca0d7
Registers Editor: Implement PPU/SPU reservation control (#8968) 2020-09-24 11:44:17 +02:00
kd-11
9ea478008c vk: Properly initialize float64 support for SPIRV 2020-09-24 01:30:21 +03:00
Bevan Weiss
20f1eb865b Update rpcs3/Emu/system_config.h
Co-authored-by: Megamouse <studienricky89@googlemail.com>
2020-09-23 21:15:45 +02:00
Bevan Weiss
53212ba7a9 Core: Add date/time offset capability for console time
Provides a setting which can be applied per game, and allows for a custom date/time to be set.
The console time will then apply this as an offset to the computer wallclock.

This allows for games which look at the console time to determine their gameplay to be adjusted.
2020-09-23 21:15:45 +02:00
Eladash
3372409590
cellGameContentPermit: Fix missing PARAM.SFO writeback (#8934) 2020-09-23 20:35:06 +03:00
Morgan Creekmore
4fe2951509 Fixed formatting 2020-09-23 20:27:30 +03:00
Morgan Creekmore
ff8a94714f Add additional NV4097 methods to gcm_printing 2020-09-23 20:27:30 +03:00
Morgan Creekmore
b45d6fee2d Fix methods_name indentation 2020-09-23 20:27:30 +03:00
Morgan Creekmore
f44e696edf Added missing NV methods for gcm_printing 2020-09-23 20:27:30 +03:00
Eladash
5a049322ed HLE: Always return empty paths if game content does not exist in cellGameContentPermit 2020-09-23 20:24:21 +03:00
Bevan Weiss
04deb97f94 MSVC 16.8 Preview 3.1 compiler fix
The latest MSVC 16.8 Preview 3.1 cl.exe no longer likes the implicit conversion from false->std::shared_ptr
But it's happy with nullptr

Not the ideal solution, but it will kick the can down the road a little.
2020-09-23 12:44:32 +02:00
Eladash
0c3c34179e
TROPUSR.DAT fixup (#8960) 2020-09-23 03:47:54 +01:00
Silent
e938ddda2c Add playtime to the value from settings
Fixes playtime being wiped out when running
the game with --no-gui.
2020-09-23 00:06:29 +02:00
Eladash
97e26f9d6c Trophy fixup 2020-09-22 22:42:43 +03:00
Eladash
bfa78870cb SPU: Fix unregistered channels in RCHCNT
Shouldn't throw exception on realhw.
2020-09-22 19:47:47 +03:00
Eladash
ad37259ccc SPU: Implement many missing channel counts 2020-09-22 19:47:47 +03:00
Eladash
418968d974 sceNpTrophy: Add logging of commSign 2020-09-22 19:46:52 +03:00
Eladash
89905bc1c4 sceNpTrophyRegisterContext: Implement SCE_NP_TROPHY_STATUS_NOT_INSTALLED 2020-09-22 19:46:52 +03:00
Eladash
3a96d99187 sceNpTrophyRegisterContext: Atomically create trophy data 2020-09-22 19:46:52 +03:00
kd-11
a50ea09053 rsx: Properly pass format_class information during RTV/DSV resource barrier
- Also takes the opportunity to remove repeating code in a minor refactor.
2020-09-22 12:19:54 +03:00
kd-11
d012abd924 vk: Improve image transfer and scaling
- Handle typeless src and dst with aliased typeless format
- Optimize typeless transfers by only dealing with affected texels.
  * Eliminates redundant dst->typeless transfer of full image (very expensive)
  * Eliminates full src->typeless transfer of full image and replaces with only affected region
  * Requires significantly smaller output buffers, saving on VRAM cost
2020-09-22 12:19:54 +03:00
kd-11
7ed82c0791 rsx: Always force typeless copy if memory is crossing aspect boundary 2020-09-22 12:19:54 +03:00
Eladash
cf61198fe3
HLE: Implement ERROR_BROKEN in cellGameDataCheck (#8945) 2020-09-22 10:30:31 +02:00
Megamouse
5d50602397 Qt/Input: fix default pad handler
We accidentally always saved keyboard to Player 1 if null was selected.
The new code will only apply keyboard by default if the config file was not found.
2020-09-22 06:59:38 +02:00
Megamouse
34eff440eb Qt: Fix playtime datatype 2020-09-21 22:17:40 +02:00
Megamouse
0b42cf06f8 sceNpTrophyCreateContext: improve commId logging 2020-09-21 15:32:02 +02:00
Megamouse
4c4be331f5 HLE: Fix sceNpTrophyCreateContext
fixes #7431 Soldner-X
Assuming that a SceNpCommunicationId should have a format like "TEST12345", then there is no need to delete termination characters after we already created a truncated string with 9 characters + null terminator.
The current behaviour does not work at all, because in case that we actually have a non-null termination character, deleteTerminateChar will step over the last x chars in the already truncated ID until it forcefully finds a character of its liking. eg. term='2': "TEST12345" => "TEST1" => "TEST1_00"
2020-09-21 15:32:02 +02:00
Megamouse
511e9920c2 patch_engine: Apply patch when APP_VER is unknown 2020-09-21 11:59:57 +02:00
Eladash
75c3fdcb6f Fix cellGameBootCheck PARAM.SFO reads 2020-09-21 06:36:34 +03:00
Eladash
9031c5a6e0 Win32 FS: Fix fs::stat for drives 2020-09-21 06:35:42 +03:00
Eladash
5ac6f090fc
Fix cellGamePatchCheck (#8933) 2020-09-19 19:38:22 +01:00
Eladash
0d183a24be cellFs: Rewrite cellFsGetFreeSize 2020-09-19 13:53:04 +01:00
Eladash
a21790b992 sys_fs: Fix sys_fs_disk_free 2020-09-19 13:53:04 +01:00
Eladash
762ceaf87e sys_fs: Do not expose real hard drive available space!!!!!!!!!!!!! 2020-09-19 13:53:04 +01:00
Eladash
2620a51cc9 cellSaveData: Minor fix 2020-09-19 13:53:04 +01:00
Eladash
f1e8739608 Always reset size in cellGameGetSizeKB
Reversed.
2020-09-19 13:53:04 +01:00