Commit Graph

16641 Commits

Author SHA1 Message Date
DH
76a93443c3 Improved OpenGL renderer
- Implemented color buffer reading.
2013-12-08 02:09:16 +02:00
Nekotekina
430ded8259 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2013-12-08 03:13:03 +04:00
Nekotekina
9bf8f2eec5 SPU Improvement
Some instructions implemented with SSE intrinsics
2013-12-08 03:12:37 +04:00
DH
bba1b6a6e0 SPU improvements
- Implemented more SPU Channels.
- Improved interpreter.
Minor improvements.
2013-12-08 00:52:41 +02:00
Hykem
a9a246a866 General improvements:
- Added drafts for event flag emulation;
- Implemented memory locking/unlocking;
- Refactored common SC_Memory objects;
- Implemented VM (virtual memory) syscalls;
- Improved cellGameBootCheck;
- Added more dummy values to cellVideoOutGetDeviceInfo;
- Mapped functions sys_mmapper_allocate_memory and sys_mmapper_map_memory to sysPrxForUser;
- Mapped syscalls 341 and 342 (duplicates of 324 and 325) to sys_memory_container_create and sys_memory_container_destroy;

Improved PKG installation routine:
- Allow immediate game booting;
- Fixed and improved game folder path handling.
2013-12-07 20:56:42 +00:00
DHrpcs3
ff4fcdd5fd Merge pull request #33 from Nekotekina/master
SPU Changes Request
2013-12-04 05:52:26 -08:00
Nekotekina
241ae83645 SPU Improvement
Implemented CFLTS, CFLTU, CSFLT and CUFLT. Finally fixed FREST.
2013-12-04 00:35:45 +04:00
Nekotekina
73c2628ef4 SPU Fixes 3.2 2013-12-02 22:49:06 +04:00
Nekotekina
38fabf7cd2 SPU Fixes 3.1
Small fixes
2013-12-02 14:40:58 +04:00
Nekotekina
1cfcc742d8 SPU Fixes 3
Almost all implemented instructions are fixed. Partialy tested. Some
instructions are still unimplemented.
2013-12-01 21:30:40 +04:00
Nekotekina
ae39d3802f SPU Fixes 2
It's almost finished
2013-12-01 04:36:55 +04:00
Nekotekina
b217742c7b Merge fix 2013-11-30 03:50:43 +04:00
Nekotekina
f0946c4bc8 Merge branch 'master' of https://github.com/Nekotekina/rpcs3 2013-11-30 03:40:50 +04:00
Nekotekina
384e20acf0 SPU fixes
Partially tested and fixed
2013-11-30 03:40:31 +04:00
Nekotekina
c48168ffc7 SPU ELF loading
I'm not sure that it's correct way to get entry point
2013-11-29 19:27:10 +04:00
Nekotekina
65c920bc8d Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2013-11-29 18:46:57 +04:00
Alexandro Sánchez Bach
5ce57e963f New functions & Minor changes
* cellGameBootCheck, cellSysutilGetSystemParamString partially
implemented.
* Improved debug SELF loader (I applied DH's changes over another part
of code that Hykem wrote).
* Added checkbox in the Config>Settings menu to ignore Read/Write errors
(disabled by default).
* Minor issues.
2013-11-29 05:56:26 +01:00
Nekotekina
a32fe40275 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2013-11-28 18:37:33 +04:00
DH
28a5d1bcab Fixed conflicts. 2013-11-28 14:27:04 +02:00
DHrpcs3
1bc99a3762 Merge pull request #30 from xsacha/master
Removal of WX dependency and introduction of Qt UI alternative
2013-11-28 04:09:49 -08:00
Nekotekina
794cd4cf89 cellGcmSetUserHandler (empty), SPU.SF syntax
Test commit
2013-11-28 02:15:45 +04:00
Sacha
6bcaf469e8 First stage of WX dependency removal. 2013-11-28 05:16:19 +10:00
Sacha
d83a9b12d6 Introduce a Qt UI for RPCS3 2013-11-27 16:37:46 +10:00
DH
4fbfc14763 Improved Debug SELF loader 2013-11-26 07:04:39 +02:00
DH
9ce30fdd74 Improved OpenGL renderer & RAW SPU
- Improved Fragment Shader Decompiler.
- Fixed NV308A_COLOR cmd.
- Fixed break points for RAW SPU Thread.
- Added cellMsgDialogOpen2 to cellSysutil module.
2013-11-26 06:34:19 +02:00
B1ackDaemon
dae31c44e0 Merge pull request #27 from Hykem/master
Syscall 114 and UNFSELF
2013-11-25 17:22:26 -08:00
Hykem
97d65e5563 Missing changes from last commit. 2013-11-26 00:28:08 +00:00
Hykem
03d2525ccc Implemented syscall 114.
Implemented manual unfself routine for debug (homebrew) packages.
2013-11-26 00:23:25 +00:00
DHrpcs3
a852baee5b Merge pull request #25 from FGRE/master
Fix linking
2013-11-25 09:57:22 -08:00
DHrpcs3
12c2e13dfa Merge pull request #26 from O1L/master
Added cellFont module (dummy in this moment) & minor changes in default settings
2013-11-25 09:56:33 -08:00
O1L
206cc6ac91 Added libfont module. Set Renderer to OpenGL, Aspect Ratio to 16:9 and Pad Handler to Windows by default. Partially implemented cellGcmSetDebugOutputLevel and cellGcmSetSecondVFrequency functions. Added 'host_root' path to VFS Manager. 2013-11-25 15:49:55 +04:00
Mislav Blažević
9a8cf34f44 Fix linking 2013-11-24 10:23:04 +01:00
Alexandro Sánchez Bach
f43a324937 New GCM commands implemented
- NV4097_SET_DEPTH_BOUNDS_MIN
- NV4097_SET_POLY_OFFSET_FILL_ENABLE
- NV4097_SET_POLY_OFFSET_LINE_ENABLE
- NV4097_SET_POLY_OFFSET_POINT_ENABLE
- NV4097_SET_RESTART_INDEX_ENABLE
- NV4097_SET_RESTART_INDEX
2013-11-24 01:47:17 +01:00
DH
c7ca4b996a Fixed compilation errors
Minor improvements
2013-11-24 02:01:57 +02:00
DHrpcs3
0ff38bc8ce Merge pull request #24 from FGRE/master
Fix compilation with GNU compiler
2013-11-23 14:50:13 -08:00
Mislav Blažević
2926d3805c Cleanup OpenGL hacks 2013-11-23 23:31:05 +01:00
Mislav Blažević
d8bd34b57e Start porting to GNU compiler 2013-11-23 23:27:58 +01:00
DH
f91bd80bc2 Merge branch 'master' of https://github.com/DHrpcs3/rpcs3 2013-11-23 20:51:32 +02:00
DH
da9c778a4c Improved RAW SPU
Fixed sc binder_func_10
2013-11-23 20:50:54 +02:00
Alexandro Sánchez Bach
268a654fec Implemented Raw Image Preview tool 2013-11-23 18:56:03 +01:00
DH
8463694d4f - Improved call stack. 2013-11-23 17:20:31 +02:00
DH
cbe4ab253c Improved Memory Viewer 2013-11-23 07:38:19 +02:00
Alexandro Sánchez Bach
5e1a958ee6 New debugging features, cellGame & minor changes
Two cellGame functions partially implemented:
- cellGameGetParamInt
- cellGameGetParamString

New debugging features:
- Call Stack viewer added
- Memory Viewer rewritten (Not finished yet)

Modified definition of UNIMPLEMENTED_FUNC to improve compatibility with
other compilers: Thanks @krofna

Replaced the "Compiler" menu entry with "Tools" and "Memory Viewer"
entry added.

NOTE: To "quickly" browse the memory using the Memory Viewer you can use
the scrollbar. Notice the irony of the word 'quickly' since the memory
viewer is actually slow as fuck. I will fix that soon. As you can see,
I'd like to add a Raw image viewer in the future in order to "see"
textures directly from memory.
2013-11-23 05:47:19 +01:00
DH
62c1980cac Improved PPU Interpreter
- Fixed MULHW & MULHWU.
- Improved MULHD & MULHDU.
2013-11-23 04:55:26 +02:00
DH
aab69513aa Fixed SLD.
Thanks to elisha464.
2013-11-22 17:15:04 +02:00
DHrpcs3
ead70f5c00 Merge pull request #19 from osvcos/master
Change the GUI a little bit
2013-11-19 13:20:29 -08:00
DH
9d5b13839b - Fixed OpenGL renderer LoadVertexArray & DrawArray.
- Improved SPU SCs.
- Renamed mem_ptr_t -> mem_list_ptr_t, mem_struct_ptr_t -> mem_ptr_t.
2013-11-19 23:10:23 +02:00
Osvaldo Costa
19fea00432 Change the GUI a little bit
Removed the launch of the ELF Compiler window at startup. Instead of it,
I added a menubar item called "Compiler", and within it a menu item
called "ELF Compiler", wich will launch the window.
2013-11-17 23:10:59 -03:00
DH
5373747210 - Improved sc function binder.
- Improved Module binder.
- Added Dump Depth Buffer & Dump Color Buffers options (values can be changed on the fly).
2013-11-16 23:12:30 +02:00
DH
baea02901b - Implemented cellRescResetFlipStatus & cellRescGetFlipStatus.
- Renamed gs homebrews.
- Updated AboutDialog.
2013-11-16 03:44:08 +02:00