kd-11
e291494282
rsx: Texture cache updates
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- Properly implement section gather for 3d and cubemaps
Implements render-to-3d and fixes some corner cases for render-to-cubemap
2018-04-05 01:06:50 +03:00
Zion Nimchuk
b0352d6ef7
Silence some annoying terminal output
2018-04-03 03:17:52 +04:00
Zion Nimchuk
8c19ff4fb9
Make loading StyleSheets work for AppImages and if installed via make install
2018-04-03 03:17:52 +04:00
Nekotekina
da9baac842
Improve save data dialog
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Bug fix: don't display new data entry when not asked for
Use icon/title provided by the game for the new data entry
Display new data entry at the beginning of list when necessary
Minor cellSaveData cleanup
2018-04-02 16:27:28 +03:00
Nekotekina
0e74f2e340
Fix MMIO on SPU
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Thanks Digitaldude555 for reporting the bug and @elad335 for pinging me
2018-04-01 22:39:48 +03:00
Nekotekina
402ca480cd
Fix vm::check_addr usage
2018-04-01 22:39:48 +03:00
Nekotekina
d871675b3b
Process RawSPU MMIO in do_dma_transfer
2018-04-01 22:39:48 +03:00
Nekotekina
bb0cfe383d
Fix MFC_SYNC_CMD
2018-04-01 20:52:54 +03:00
scribam
717f2b0ac8
cellVdec: log error when using interlaced frame instead of throwing an exception
2018-04-01 03:36:22 +04:00
Megamouse
2bf405e36d
rsx_debugger: clear command count when not used
2018-04-01 02:53:53 +04:00
Megamouse
c42b25f10e
rsx_debugger: use PerformJump on doubleclick instead of the mouse scroll
2018-04-01 02:53:53 +04:00
Megamouse
b9318f73e6
rsx_debugger: handle show buffer per doubleclick through an event filter
2018-04-01 02:53:53 +04:00
Megamouse
ff89f7ca45
Qt: add show_windowed_image to qt_utils
2018-04-01 02:53:53 +04:00
Megamouse
ed7d514c31
rsx_debugger: move debugger table resize to qt_utils for reusability
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maybe create a custom table class in the future
2018-04-01 02:53:53 +04:00
Megamouse
d97d30ea2e
rsx_debugger: save/restore table header states
2018-04-01 02:53:53 +04:00
Megamouse
4899e35fbb
rsx_debugger: layout refactoring for highdpi and resizeability
2018-04-01 02:53:53 +04:00
Megamouse
92ec846375
Qt: simplify resetGeometry occurances
2018-04-01 02:53:53 +04:00
Megamouse
755ceb50a4
stub cellGem some more ( #4349 )
2018-04-01 02:03:37 +04:00
VelocityRa
706faa1d32
PPUTranslator: Ignore relative relocations
2018-04-01 01:32:08 +04:00
jjsat
4620fa8bd8
Return parameter error if the result of funcFixed is invalid.
2018-04-01 01:04:37 +04:00
jjsat
1dc87a0704
Corrected logic for handling number of returned save data list entries and total number of save entries.
2018-04-01 01:04:37 +04:00
jjsat
bba7184090
Handle some invalid save function parameters.
2018-04-01 01:04:37 +04:00
jjsat
d973337c4e
Calculate save data file size more accurately and return size in savedata_get_list_item if requested.
2018-04-01 01:04:37 +04:00
Nekotekina
898637f830
Remove mfc_thread
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Clear mfc_queue on reset
Improve MFC Proxy a bit
2018-03-31 21:13:12 +03:00
Nekotekina
78dbc4fb5f
RawSPU: reset status register on start
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Was proposed by @elad335
Implemented as atomic op
2018-03-31 20:35:30 +03:00
Nekotekina
a3db2774f1
[LLVM] Fix thread limiter
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Allow to apply max llvm threads setting as usual
2018-03-31 20:35:30 +03:00
Nekotekina
c3a5e3f491
[LLVM Cache] Minor workaround
2018-03-31 16:51:19 +03:00
Ani
7359774c76
qt: Do not deploy Qt5Quick
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We're using Qt5Qml but not Qt5Quick, therefore the extra extension can be removed
2018-03-31 02:54:59 +01:00
VelocityRa
bca46e92d4
cellCamera: Implement cellCamera*NotifyEventQueue and do some refactoring
2018-03-30 20:50:31 +01:00
Jake
2c16dddd1e
fix debug build
2018-03-30 13:30:04 +03:00
Jake
6d6d6fa827
dx12/vk/gl: implement use of vertex_data_base_index when calculating index
2018-03-30 13:30:04 +03:00
Megamouse
3e863f2189
remove redundant error messages in sceNpTrophy
2018-03-30 05:40:57 +04:00
Megamouse
2d68aed68f
improve sceNpTrophyGetTrophyInfo and sceNpTrophyGetGameInfo
2018-03-30 05:40:57 +04:00
kd-11
ee0fe28ddc
rsx: Fix copypasta
2018-03-29 13:52:11 +03:00
kd-11
7627ad04f1
rsx: Disable gamma control on WZYX textures
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- Gamma is seemingly used for (D/X/A)RGB only. Data textures are unaffected
2018-03-29 13:52:11 +03:00
kd-11
f559c088a1
rsx: Dubious fix for broken B8 swizzle remap
2018-03-29 13:52:11 +03:00
pauls-gh
a17025c465
Strict Rendering Mode (SRM) fix. Move old surface copy before texture upload.
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Fixes the following issues on Tales of Vesperia which requires SRM.
- Blacked out scene after the sleeping dog now renders correctly
- Ghosting effect. The ghosting was most noticeable as a delay between the character rendering and the cell shading around the character. This appears to be gone with this change.
2018-03-29 11:01:58 +03:00
Megamouse
70cc2e3665
Qt: minor fixes
2018-03-28 16:01:32 +01:00
kd-11
fca6c4fb7f
vk: Improve compatibility workarounds
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- Disable fence reset on gcn1 - gcn3
- Enable polaris+ workarounds on linux if proprietary driver is used
2018-03-28 11:30:11 +03:00
Megamouse
05fc49506a
Qt: use seperate icon sizes for game list and game grid
2018-03-27 19:40:25 +01:00
Kravickas
e6cb4df877
Fix a typo in gcm_enums.cpp ( #4333 )
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* Update gcm_enums.cpp
2018-03-27 18:43:38 +01:00
Asinine
2172e61ce5
Update settings to indicate speed differences between Interpreters and Recompilers for less confusion ( #4345 )
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* Update settings_dialog.ui
* Qt: completely detach ppu and spu ui texts from backend.
2018-03-27 17:55:54 +01:00
kd-11
a36acf49d8
vulkan-build: use stub sha1 to bypass spirv_tools check when running setup scripts
2018-03-25 16:02:47 +03:00
kd-11
5aac8aa424
rsx: Clamp negative fog distance
2018-03-25 16:02:47 +03:00
kd-11
887ea43e39
rsx: Fix some texture cache problems
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- gl/vk: Properly handle remapping temporary resources
2018-03-25 13:31:06 +03:00
kd-11
9fce5b0f7a
gl: Fix leaking occlusion queries
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- GL queries share the target binding (not asynchronous!)
- Discard active queries by closing them, leave closed queries alone (nothing to be done for discard op)
2018-03-25 13:31:06 +03:00
kd-11
22af70d0d0
gl: Always use indexed blend caps to avoid conflict with the state cache.
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- glEnable/glDisable should not be used with GL_BLEND as the main renderer uses the indexed variant
2018-03-25 13:31:06 +03:00
kd-11
321c360dcb
rsx: Overhaul rendertarget sampling/shuffles
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- Reimplements render target views used for sampling
- Optimizes access using an encoded control token
- Adds proper encoding for 24-bit textures (DRGB8 -> ORGB/OBGR)
- Adds proper encoding for ABGR textures (ABGR8 -> ARGB8)
- Silence some compiler warnings as well
- TODO: Real texture views for OGL current method is a hack
2018-03-25 13:31:06 +03:00
kd-11
9bb1ed78f9
gl: Implement video-out calibration for gamma and dynamic range
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- Seems to be of limited use but if it is determined to be useful, a vulkan implementation can be done
2018-03-25 13:31:06 +03:00
kd-11
9fc1740608
rsx/fp: Fragment program overhaul
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- Separate TXB from TXL: They are completely different!
- Properly perform TMU emulation in the fragment shader. Implemens SRGB conversion and alphakill at the moment
- Properly perform ROP emulation in the fragment shader. Implements FRAMEBUFFER_SRGB. While support on the chip looks to be incomplete (and wierd), it does work
- Document some more bits in SHADER_CONTROL register
2018-03-25 13:31:06 +03:00