Markus Stockhausen
a36f0497ce
Improve approximate xfloat
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- Disable denormals for SPU threads
- Add clamping helpers
2019-12-22 01:26:34 +03:00
Nekotekina
3b46c9cb6a
SPU LLVM: use FMA with approx xfloat when available
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Emulate FMA with double precision if unsupported natively.
2019-12-21 17:53:34 +03:00
Nekotekina
068450d4fe
CPUTranslator: detect FMA feature
2019-12-20 21:11:07 +03:00
kd-11
4a5c8c392c
appveyor: Update vulkan SDK version to 1.1.126.0
2019-12-20 16:57:01 +03:00
kd-11
fff1007d9a
cmake: Fix vulkan on X11
2019-12-20 16:57:01 +03:00
Eladash
db4041e079
Implement rounded_div
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Round-to-nearest integral based division, optimized for unsigned integral.
Used in sceNpTrophyGetGameProgress.
Do not allow signed values for aligned_div(), align().
2019-12-20 14:47:04 +03:00
Emmanuel Gil Peyrot
e30173a835
rsx: Make X11 optional on Linux
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This makes it possible to build rpcs3 on a pure Wayland system, without
the Xlib installed.
2019-12-20 10:48:03 +00:00
Eladash
6dd4003154
Fix cellNetCtlNetStartDialogUnloadAsync
2019-12-20 10:20:32 +01:00
Silent
95f363c174
Qt: Look for custom game titles when filtering via Search
2019-12-20 00:19:13 +01:00
Megamouse
7fcef227af
sceNpTrophy: minor optimizations
2019-12-19 18:15:22 +01:00
Megamouse
6388c98073
Qt: add platinum relevance to trophy_manager_dialog
2019-12-18 15:41:15 +01:00
Megamouse
91ad3d371f
Qt: minor optimizations in trophy_manager_dialog
2019-12-18 15:41:15 +01:00
Eladash
8d955cfb8c
Hotfix sceNpTrophyGetTrophyUnlockState
2019-12-18 13:07:55 +01:00
Eladash
e380a8c279
Fix sceNpTrophyGetGameProgress ( #7103 )
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* Fix sceNpTrophyGetGameProgress
Was missing multiplication by 100.
* apply requested changes
* Enforce round-to-nearest rounding mode
2019-12-17 22:43:00 +00:00
Eladash
3efd5f360c
PPU DisAsm: Again
2019-12-15 19:55:23 +03:00
Megamouse
725761f282
Qt: move firmware settings to the advanced tab
2019-12-14 15:15:49 +01:00
Megamouse
97fb08935e
Qt: Use QT_ENABLE_HIGHDPI_SCALING starting with Qt 5.14 ( #7090 )
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* Qt: Use QT_ENABLE_HIGHDPI_SCALING starting with Qt 5.14
* Qt: Add QT_SCALE_FACTOR_ROUNDING_POLICY starting with Qt 5.14
* Qt: remove style path for Qt versions below 5.11 (5.11.0 is min version)
* Qt: Fix dpi-rounding cli arg
* Qt: use rounding policy PassThrough as default dpi scaling policy
* Qt: add missing Qt Version check (facepalm)
2019-12-14 12:48:34 +01:00
Jayveer
364ba95d26
Updated sys_net to use WSAPoll on win32 as this fixes connection issues
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in Metal Gear Online. Also aligns with implementations on non win32
platforms
2019-12-13 21:52:29 +03:00
Nekotekina
e3e97da7bb
LLVM: remove cascadelake workaround and update LLVM fork
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VPTERNLOG fix may be necessary.
2019-12-13 16:19:08 +03:00
Nekotekina
321f7e7197
Fix missing-braces warnings
2019-12-13 03:21:43 +03:00
Nekotekina
dbece4d00f
LLVM: add workaround for cascadelake CPU
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Need to investigate it later.
2019-12-13 02:11:21 +03:00
Nekotekina
69e81da57b
Fix some warnings
2019-12-13 02:08:52 +03:00
kd-11
73236efe58
vk: Remove some outdated code ( #7060 )
2019-12-12 16:29:55 +03:00
Eladash
6a926daee7
rsx: Delay FIFO recovery point creation if is in in_begin_end scope ( #7080 )
2019-12-12 15:38:56 +03:00
Megamouse
038694ae28
cellGem: add some explanatory comments
2019-12-10 23:20:13 +01:00
Megamouse
691c7cde67
cellGem: cleanup some spacings
2019-12-10 23:20:13 +01:00
Zangetsu38
af8ebc76e2
Modules/cellGem: Implement pos, quat and handle_pos in Gemstate for mouse.
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Modules/cellGem: Fix name for gem_image_state.
Modules/cellGem: Implement projectiion(x/y) in gem_image_State for mouse.
Modules/cellGem: Add cross, triangle, circle and start with use middle click for mouse.
Modules/cellGem: Refactor global code.
Modules/cellGem: fix some warning with initializing value.
2019-12-10 23:20:13 +01:00
VelocityRa
ac2b0c9752
PSMove: Rudimentary mouse emulation.
2019-12-10 23:20:13 +01:00
Eladash
7260af032e
rsx: Ignore or recover from unknown primitives
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This also fixes a bug when recovering FIFO or creating such recovery point inside in_begin_end == true scope.
2019-12-11 00:11:12 +03:00
Eladash
6a4ba9d562
Fix warning about truncation
2019-12-07 10:22:11 +01:00
Eladash
a5b3b0df40
sceNpBasicAddBlockListEntry: Add connection check
2019-12-07 10:22:11 +01:00
Eladash
963d5fb981
sceNpBasicAddPlayersHistory(Async) fixes
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* Check if count == 0.
* u64 typos fixed.
* description won't be checked if null.
* Check each npid provided, not only the first.
2019-12-07 10:22:11 +01:00
Eladash
5142d7c011
Minor fixup after #7068
2019-12-06 19:59:29 +03:00
Eladash
5631382623
sys_spu: Fix SPU Thread Id
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* Removed wrong code in sys_spu_thread_group_terminate.
* SPU Thread ID is accurate, including 5th thread id "rule".
* Fixed possible use-after-free access of spu_thread::group member.
* RawSPU ID management simplified.
2019-12-06 19:59:29 +03:00
Eladash
e050dcbc52
Move size write in cellGamePatchCheck
2019-12-05 23:31:46 +03:00
Eladash
98970884c8
Make sys_tty accurate in release console mode, message saving in log
2019-12-05 23:31:46 +03:00
Eladash
401813f962
Revert part of #7044
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oops.
2019-12-05 23:31:46 +03:00
Eladash
a2c69e4a2e
sys_spu_thread_group_dis/connect_event Improvements
2019-12-05 23:31:46 +03:00
Eladash
c3862b74b1
Compilation fix for NetBSD ( #7067 )
2019-12-05 11:28:00 +03:00
Nekotekina
835892aa51
C-style cast cleanup VII
2019-12-05 02:10:15 +03:00
Nekotekina
d2fd3c6bc4
Commit 377e7d2a73
2019-12-04 21:32:08 +03:00
Nekotekina
377e7d2a73
C-style cast cleanup VI
2019-12-04 17:56:22 +03:00
kd-11
d973835bef
ds4: Cleanup
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- Simplify helpers to read integers HID feature report buffers. They're
simple LE values.
- Improve calibration format detection by just checking the returned
values and not relying on bluetooth check. PS4 does not seem to do it
this way as it accepts 3rd party controllers with inverted format. The
only other request 0xA3 seems unrelated to device capabilities.
2019-12-04 13:48:39 +03:00
kd-11
6ae8fd0d34
ds4: Add workarounds for some 3rd party controllers
2019-12-04 13:48:39 +03:00
scribam
2eaaf5b132
vk: Add sampleRateShading to the list of device enabled features
2019-12-04 12:59:38 +03:00
Nekotekina
185c067d5b
C-style cast cleanup V
2019-12-03 17:23:00 +03:00
Megamouse
46ca39ec4d
Add Emu.HasGui() to properly hide Qt dialogs in no-gui mode
2019-12-03 09:12:51 +01:00
Megamouse
84f9911163
Qt: skip in-game Qt dialogs if no-gui was used
2019-12-03 07:59:10 +01:00
Megamouse
d73f04da13
cellSaveData: avoid nullptr if there is no dialog
2019-12-03 07:59:10 +01:00
Nekotekina
bf11a28fb5
C-style cast cleanup IV
2019-12-01 22:12:33 +03:00