Commit Graph

13709 Commits

Author SHA1 Message Date
Megamouse
95a3ce68ce cellAudioOut: log all added sound modes 2022-06-02 13:12:04 +02:00
Megamouse
9ab1e69697 cellAudioOut: simplify sfo access and make it foolproof 2022-06-02 13:12:04 +02:00
Megamouse
4f03cf7e1e PSF: move resolution flags to enum 2022-06-02 13:12:04 +02:00
Megamouse
60d80fd5fc PSF: move sound format flags to enum 2022-06-02 13:12:04 +02:00
Megamouse
350d3ad386 cellAudioOut: fix AC3/DTS mixup 2022-06-02 13:12:04 +02:00
Megamouse
d6065e8814 cellAudioOut: add sound modes even if they aren't supported 2022-06-02 13:12:04 +02:00
Megamouse
363808a57b cellAudioOut: simplify sound mode initialization 2022-06-02 13:12:04 +02:00
Megamouse
3402835c8e cellAudioOut: apply review fixes, add some comments 2022-06-02 13:12:04 +02:00
Megamouse
911d37e4d7 cellAudioOut: use 2 channel LPCM by default and also use it as fallback 2022-06-02 13:12:04 +02:00
Megamouse
72e1e242a3 cellAudio: use format instead of downmix 2022-06-02 13:12:04 +02:00
Megamouse
c42ff338e7 cellAudioOutGetSoundAvailability: return channel count based on available sound modes 2022-06-02 13:12:04 +02:00
Megamouse
4f81fcd5cc cellAudioOutConfigure: move sound_modes to fxo, implement waitForEvent 2022-06-02 13:12:04 +02:00
Megamouse
d47f1ef406 cellAudio: Implement application based downmix settings 2022-06-02 13:12:04 +02:00
Nekotekina
422246825b vm: workaround bigger native page size for 4k pages
Always allocate full memory block if native page size > 4k
2022-06-02 12:56:49 +03:00
Nekotekina
b0ccd2a8a0 Implement utils::c_page_size (unused)
Query platform memory page size.
2022-06-02 12:56:49 +03:00
Nekotekina
76c72351a5 rsx_methods: fix warning 2022-06-02 12:56:49 +03:00
Megamouse
03df3c5293 cellAudioQuit: do not clear event queues
They seem to be handled independently.
2022-05-31 23:38:29 +02:00
RipleyTom
dd31574b4f fix: changes execl to execv for compatibility with checkrt 2022-05-31 22:55:31 +02:00
kd-11
eb52ac55a7 gl: Fix AMD buffer decode 2022-05-31 23:34:14 +03:00
kd-11
d167582f6b gl: Implement on-chip buffer-to-d24x8 conversion 2022-05-31 23:34:14 +03:00
kd-11
dd6cb054a7 gl: Add missing viewport save 2022-05-31 23:34:14 +03:00
kd-11
b97557ce7b gl: Use DSA for compressed texture upload 2022-05-31 23:34:14 +03:00
kd-11
964fd1095e gl: Properly preserve texture state
- Remove rogue glBindTexture calls and use gl commandstate object instead
2022-05-31 23:34:14 +03:00
kd-11
fcc6c2384b Fix linux build 2022-05-31 23:34:14 +03:00
kd-11
a5d73f41b5 gl: Remove debug message 2022-05-31 23:34:14 +03:00
kd-11
1b305bf789 gl: Workaround for poor AMD OpenGL performance
- Turns out the AMD driver really hates it if you render with a mapped index buffer.
  The driver internally seems to make a copy of the consumed indices and uses that. Very slow.
  I was able to isolate this after observing that glDrawArrays is not entirely shit, but glDrawElements duration scaled linearly with the number of vertices.
2022-05-31 23:34:14 +03:00
kd-11
943752db30 gl: Compute optimizations
- Keep buffers around longer to allow driver heurestics to work
- Properly initialize the shaders to allow optimal workgroup dispatch size
2022-05-31 23:34:14 +03:00
kd-11
60a2a39e88 gl: Deswizzle textures on the GPU 2022-05-31 23:34:14 +03:00
kd-11
532563e861 gl: Update some more buffer-object functions 2022-05-31 23:34:14 +03:00
kd-11
3ee27bd434 gl: Optimize consumption of buffer objects when uploading textures 2022-05-31 23:34:14 +03:00
kd-11
55e68441cb gl: Commit to bindless framebuffer object management 2022-05-31 23:34:14 +03:00
kd-11
7ec481d99b rsx: Allocate scratch memory using simple array with no default initialize
- This cuts down processing time significantly by eliminating calls to memset_stosb
2022-05-31 23:34:14 +03:00
kd-11
129e947720 gl: Improve CS throughput
- Avoids making too many invocations, especially given the 1D nature of some GPU dispatch handlers
2022-05-31 23:34:14 +03:00
kd-11
e964060a6a gl: Handle texture binding using the global state tracker 2022-05-31 23:34:14 +03:00
kd-11
74696d2e44 gl: Commit to a consistent global state 2022-05-31 23:34:14 +03:00
kd-11
78746fdb6f gl: Commit to using DSA for internal buffer management
- Gets rid of spammy BindBuffer calls on every draw
2022-05-31 23:34:14 +03:00
kd-11
ed2068fb03 gl: Rewrite buffer mapping 2022-05-31 23:34:14 +03:00
kd-11
b61c4d3693 gl: Fix stat counters 2022-05-31 23:34:14 +03:00
kd-11
81b9952e34 gl: Do not allow cross-aspect bitcasts
- There is special handling for some cross-aspect bitcasts in vulkan, but this is not possible using OpenGL
2022-05-31 23:34:14 +03:00
brian2081
64958264c5 Fix issue #12137 2022-05-31 23:06:46 +03:00
Elad Ashkenazi
bda52a51a7
Debugger: Show HEX view of floating-point PPU registers 2022-05-31 07:36:10 +02:00
Megamouse
bab4136411 Qt: fix tooltips and widget states in settings 2022-05-30 23:38:16 +02:00
Darkhost1999
e4fe335e75
Qt: add vblank_ntsc_fixup to UI (#12042) 2022-05-30 20:17:43 +02:00
Darkhost1999
0a7ac4d42a
Qt: Misc text updates (#12110) 2022-05-30 19:35:41 +02:00
Elad Ashkenazi
95233b5299 rsx: Fix deadlock in vm::_page_unmap 2022-05-30 11:53:34 +03:00
RipleyTom
8b6f68abcf fix: parsing bug in read_metadata 2022-05-29 22:36:30 +02:00
Malcolm Jestadt
e9dfb3cb63 SPU LLVM: Fixup for inline MFC transfers
- Could previsouly segfault when src and dst were swapped. Just use unaligned instructions instead.
2022-05-29 19:08:36 +03:00
Vestral
5b0badc215 sys_rsxaudio: timer fix 2022-05-29 14:59:12 +02:00
Malcolm Jestadt
6f4398889e SPU LLVM: Optimize inline MFC transfers
- Use wider instructions when possible
2022-05-29 15:32:25 +03:00
Eladash
dd4722fc1f rsx: Fix second VBLANK time
Turns out that both VBLANK time and flip time clock at 80Mhz which is MFTB rate, just that cellGcmGetLastFlipTime is missing conversion to microseconds, so odd.
2022-05-29 14:23:28 +02:00