DHrpcs3
7972cb5bdc
Code style fixes #1
2016-01-20 16:23:25 +03:00
DHrpcs3
685d5d3ea3
Access violation handled by rsx::thread
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gfxHandler -> rsx::g_access_violation_handler
2016-01-20 15:46:58 +03:00
vlj
9f7caf90e3
Merge pull request #1446 from vlj/rsx
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rsx/common/d3d12: Move surface_store in common
2016-01-19 23:51:54 +01:00
Vincent Lejeune
f453194e32
rsx: Fix int type not big enough
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Fix glitch in After Burner Climax
2016-01-19 23:24:39 +01:00
Vincent Lejeune
440c637b1f
rsx/common/d3d12: Move surface_store in common
2016-01-19 22:49:10 +01:00
vlj
d95809a069
Merge pull request #1445 from vlj/rsx
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d3d12/gl: Use r1 as depth output.
2016-01-19 01:16:57 +01:00
Vincent Lejeune
6aac972bda
d3d12/gl: Use r1 as depth output.
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The "Output_from_h0" flag seems to concern color output.
There might be another flag for depth from half float value.
2016-01-19 00:45:26 +01:00
vlj
df3fddc026
Merge pull request #1442 from vlj/rsx-debug
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rsx-debug/d3d12: Support all rtt formats.
2016-01-18 16:11:55 +01:00
Vincent Lejeune
1ce49b60d9
rsx-debug/d3d12: Support all rtt formats.
2016-01-17 20:02:30 +01:00
B1ackDaemon
8b5b23e6c0
Merge pull request #1439 from vlj/d3d12
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D3d12: Fixes
2016-01-17 10:17:03 +02:00
Vincent Lejeune
26f329d186
d3d12: Fix dsv increment size
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Typo.
2016-01-16 18:25:20 +01:00
Vincent Lejeune
5ace4438e2
d3d12: Fix texture proj
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I misinterpreted "last component" from glsl doc... it's w, not z.
2016-01-16 18:25:19 +01:00
Vincent Lejeune
b8e10225f9
d3d12: Use first color output for alpha discard instead of 0.
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Fix Naruto 2 shader miscompilation.
2016-01-16 18:25:18 +01:00
Vincent Lejeune
224facf3ba
d3d12: Never pass nullptr as render target descriptor, even if unused.
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Function interface doesn't allow this.
2016-01-16 18:25:16 +01:00
B1ackDaemon
9c12d8ff22
Merge pull request #1433 from vlj/rsx
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rsx: Use enum class for surface related regs
2016-01-16 01:23:53 +02:00
Vincent Lejeune
3b4339c8e0
rsx: Use enum class for surface related regs
2016-01-15 23:44:27 +01:00
Ivan
8e12c4cb00
Merge pull request #1355 from bentley/malloc-stdlib
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Already implemented. Test.
2016-01-14 21:42:38 +03:00
Nekotekina
efe1678088
"Build Solution" fix
2016-01-14 20:41:36 +03:00
Nekotekina
2f5be3559e
Hotfix
2016-01-14 20:13:41 +03:00
Nekotekina
960668ecf1
For #1355
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offsetof() eliminated
OFFSET_32, SIZE_32, ALIGN_32 used
2016-01-14 19:07:27 +03:00
Nekotekina
83084467c6
For #1356
2016-01-14 19:07:26 +03:00
Nekotekina
8464ab6a23
Fixes ( #1432 )
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/dev_bdvd/, rap file loading fix
2016-01-14 19:07:24 +03:00
raven02
74ec128e62
Use CELL_GCM_TEXTURE_CONVOLUTION_MAG for Mag 4
2016-01-14 19:00:16 +03:00
vlj
194c6b8bee
Merge pull request #1431 from vlj/gl
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gl: Fix warnings and enable treat warning as error.
2016-01-14 00:28:19 +01:00
Vincent Lejeune
69272edba6
gl: Fix warnings and enable trat warning as error.
2016-01-13 23:53:11 +01:00
Nekotekina
38531459df
Logging system rewritten
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GUI doesn't freeze anymore
Some things simplified
2016-01-13 18:54:57 +03:00
Nekotekina
b3e3c68f15
File utility improved
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+ minor fixes
2016-01-13 14:12:04 +03:00
B1ackDaemon
5029dff73a
Merge pull request #1428 from vlj/rsx
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rsx/common/d3d12: Consider separate index range as a whole.
2016-01-13 02:08:23 +02:00
Vincent Lejeune
689dee9944
rsx/common/d3d12: Consider separate index range as a whole.
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Fix Wolf of the Battlefield 3
2016-01-13 00:28:48 +01:00
B1ackDaemon
68f9898171
Merge pull request #1415 from vlj/d3d12
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D3d12: Factoring
2016-01-12 00:52:45 +02:00
Vincent Lejeune
08622a41b4
d3d12: Use CHECK_HRESULT in D3D12Utils.cpp
2016-01-11 21:17:33 +01:00
Vincent Lejeune
669a3277ff
d3d12: Support mag filter 4
2016-01-11 21:17:32 +01:00
Vincent Lejeune
e6bd681227
d3d12: factorize render_target code in a template class to be shared with others backends.
2016-01-11 20:47:01 +01:00
Vincent Lejeune
0c5cfdddba
d3d12: Gather constant and vtx/idx heap and turn readback heap to buffer
2016-01-11 20:46:58 +01:00
vlj
d08ce79d04
Merge pull request #1417 from vlj/rsx
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rsx/common/d3d12/gl: Clean ProgramStateCache
2016-01-11 19:45:19 +01:00
Vincent Lejeune
bab52c132d
rsx/common/d3d12/gl: Clean ProgramStateCache
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Use a_b_c format.
Use using =
Use tuple as output
Use RAII to delete program safely
Ensure const correctness.
2016-01-11 19:21:57 +01:00
DHrpcs3
cc1efd2a46
Merge pull request #1419 from RPCS3/minor_fixes
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Minor fixes
2016-01-11 00:20:30 +02:00
DHrpcs3
8297d963bf
d3d12 texture cache: align to bottom texture address
2016-01-10 23:28:30 +02:00
DHrpcs3
a17c41b4e1
nv4097::get_report: use DMA
2016-01-10 23:22:55 +02:00
B1ackDaemon
b055747d4f
Merge pull request #1414 from vlj/rsx
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Rsx: Fix for vertex buffer filling and for some non IEEE compliant fragment instructions.
2016-01-10 02:44:29 +02:00
Vincent Lejeune
4ef76866a5
rsx/common/d3d12/gl: Support texture lod sampling.
2016-01-10 00:16:26 +01:00
Vincent Lejeune
675ccd4510
rsx/common/d3d12/gl: Mimic divsq and rsq fragment instruction behaviour with 0.
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Fix Super Puzzle Turbo HD 2 and SH3 HD
2016-01-09 23:18:05 +01:00
Vincent Lejeune
31a925b4f0
rsx: reenable frame capture
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Likely commented out by accident.
2016-01-09 23:18:04 +01:00
Vincent Lejeune
d153575e59
rsx/common/d3d12/gl: Support for CMP/non pow of 2 size vertex formats.
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Also use class enum for base_vertex_type everywhere.
Fix Bomberman Ultra color and Cubixx HD geometry.
2016-01-09 23:18:03 +01:00
Raul Tambre
3afc62e525
Fix #1368
2016-01-08 08:39:34 +02:00
Raul Tambre
f8446b227b
Implement inet_ntop and CELL_NET_CTL_INFO_LINK
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Also fixed the default address not being set for all cases. Also tried
to fix the Win32 version of CELL_NET_CTL_INFO_IP_ADDRESS failing the
first time around.
2016-01-08 08:39:34 +02:00
Raul Tambre
8f937bda0f
Various minor logging improvements
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Also changed the default connection state, because chances are, that
you're connected to Internet.
2016-01-08 08:39:33 +02:00
vlj
9d1208bf95
Merge pull request #1394 from vlj/build
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Add Guidelines Support Library
2016-01-08 02:09:05 +01:00
Vincent Lejeune
e7591439f4
Add Guidelines Support Library
2016-01-08 00:59:08 +01:00
vlj
fef0b1dd46
Merge pull request #1409 from vlj/fix-mention-bot
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Hopefully fix mention bot's ignore list
2016-01-08 00:51:29 +01:00