11675 Commits

Author SHA1 Message Date
Nekotekina
58eef983e2 PPU Analyser: fix constraints for all elfs.
Added for main executable and OVLs.
Forgot to use it not just for SPRX.
2021-02-01 19:14:24 +03:00
Nekotekina
390b192f0a TSX: workaround for check_state freezes 2021-02-01 19:14:24 +03:00
Nekotekina
7b40859eff Remove unused header 2021-02-01 19:14:01 +03:00
Nekotekina
d0126f0fa0 Fix freezes in HLE Vdec and SPU LLVM precompilation.
Freezes could accidentally occur on close or ingame.
Deprecate range-for loop on lf_queue.
This is a part of PR #9208

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-02-01 19:14:01 +03:00
Nekotekina
0c034ad7de PPU LLVM: upgrade to GHC call conv
Get rid of some global variables.
Implement ppu_escape (unused yet).
Bump PPU cache version to v4.
2021-02-01 11:30:50 +03:00
Nekotekina
aeeceb7d0b Minor fixups 2021-02-01 11:30:50 +03:00
Nekotekina
d5f16ce272 PPU Analyser: better constraints for SPRX 2021-02-01 11:30:50 +03:00
Nekotekina
c89362f6a2 PPU LLVM: don't use module name as PRX indicator 2021-02-01 11:30:50 +03:00
Nekotekina
8a029159cd PPU Analyser: compile certain functions on per-instruction basis
PPU LLVM: optimize small blocks
2021-02-01 11:30:50 +03:00
Nekotekina
891ebd0cb1 PPU Analyser: use reloc info (disabled for now)
Add blocks from relocations.
2021-02-01 11:30:50 +03:00
Nekotekina
382509d778 PPU LLVM: Implement inline __add_get_ov 2021-02-01 11:30:50 +03:00
Nekotekina
f9ee8978ff PPU LLVM: improve analyser
Compile possibly executable holes between detected functions.
Add unused "PPU LLVM Greedy Mode" option (for future updates).
Add "nounwind" attribute to compiled functions (reduces size).
2021-02-01 11:30:50 +03:00
Eladash
e71c2df39d Debugger: Add some more shortcut descriptions in F1 helper 2021-02-01 00:21:50 +03:00
Eladash
cfc7865f82 Debugger: Allow to unpause a thread which has been paused by global pause 2021-02-01 00:21:50 +03:00
Nekotekina
cf6606065d PPU: fix some typos in asm code 2021-01-31 20:00:04 +03:00
Megamouse
9feb92df1b More informative Error message on Vulkan driver crash
The message might not be the only reason, but at least it might help someone like me, who had no idea what he was looking at.
2021-01-31 15:51:21 +01:00
Megamouse
be26810cd7 RSX: Implement set_value for progress dialogs 2021-01-31 15:02:26 +01:00
Megamouse
df79b6c238 RSX: update shader loading dialog at 60 fps
Looks much smoother
2021-01-31 15:02:26 +01:00
Eladash
82c86ed2f7 Implement standalone OVL (overlay) loading mode
* Allow to load OVL alone.
* Add error checks in ppu_load_exec(), do not crash on error.
* Fix crash on exit from standalone PRX mode, allow kernel explorer to work with it as well for the added OVL mode.
2021-01-31 15:47:05 +03:00
Eladash
9077563dac Add missing destructor of progress dialog 2021-01-31 12:55:20 +01:00
Eladash
8d15f44b33 Fix ppu progress dialog percentage 2021-01-31 12:55:20 +01:00
Eladash
b3fbada10e Fix potential crash of progress dialog 2021-01-31 12:55:20 +01:00
Megamouse
31cdd7bdd2 Prevent minor race in Progress Dialog Server 2021-01-31 12:18:32 +03:00
Megamouse
c464e90d5d Fix stop exit of check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse
670d2b191c Minor optimization for check_only ppu_initialize 2021-01-31 12:18:32 +03:00
Megamouse
7bddb87306 Simplify compile threads 2021-01-31 12:18:32 +03:00
Megamouse
2025f02105 Search for more game data directories.
Also properly remove duplicate paths
2021-01-31 11:42:33 +03:00
Megamouse
1078626eea Fix ppu compilation progress dialog
We could only increase the value because we completely based the dialog on cellMsgDialog.
This led to an issue where the dialog would increase its maximum and thus decrease the current percentage.
It then couldn't decrease and was stuck on the old percentage.
2021-01-30 21:34:16 +01:00
Eladash
16c6b44f55
Fix #9680 (#9687)
Fix regression from #9680
2021-01-30 19:05:02 +03:00
Eladash
6b3b06df25 rsx: Set frame limit to auto by default 2021-01-30 16:53:14 +03:00
Eladash
e3b3b0cda7
PPU LLVM: Precompile all executable (PRX, MSELF, overlay) code at startup (#9680)
* Precompile LLVM cache at startup of games, like the GUI "Create PPU Cache" option.
* Allow OVL (overlay) precompilation as well (used by certain games).

Co-authored-by: Megamouse <studienricky89@googlemail.com>
Co-authored-by: Nekotekina <nekotekina@gmail.com>
2021-01-30 16:08:22 +03:00
Nekotekina
bb2cc196a6 Fixup for preloading SPRX from MSELF
Forgot to append the offset.
Forgot to use different loop variable.
2021-01-29 21:26:34 +03:00
Eladash
d3bc96a201 Fix minor issue with usage of STL thread::hardware_concurrency() 2021-01-29 18:23:29 +03:00
Nekotekina
11ba6e45ab Add MSELF support to SPRX precompilation.
Add ppu_precompile() function in PPUThread.cpp

Co-authored-by: Eladash <elad3356p@gmail.com>
2021-01-29 13:34:43 +03:00
Eladash
a742501a4f Do not account RSX for TSX pauses 2021-01-29 10:31:15 +03:00
Eladash
70346028c5 Fix GCM HLE
Oops.
2021-01-29 10:31:15 +03:00
Megamouse
3359458175 Handle missing cases of Emu.BootGame failure 2021-01-28 20:54:27 +01:00
Nekotekina
6784301376 Check for rsx::thread existence in Emu.Stop/Pause/Resume 2021-01-28 20:23:13 +03:00
Megamouse
51d19e7c31 Input: remove debug error 2021-01-28 18:02:23 +01:00
Eladash
0652870204 New RSX Debugger 2021-01-28 17:40:26 +03:00
Nekotekina
67dd6754a6 Seal cereal includes in util/cereal.cpp 2021-01-28 10:48:53 +03:00
Nekotekina
34274ec391 Purge unused typeid() invocations 2021-01-28 10:23:29 +03:00
Eladash
28feea0447 Unfatal Segfaults 2021-01-27 21:54:29 +03:00
Nekotekina
53267e283b PPU LLVM: implement ppu_finalize
Properly free certain compiled PRX/OVL modules (except dev_flash)
2021-01-27 18:03:49 +03:00
Nekotekina
15ed963a29 UI: Add supporters 2021-01-27 14:23:26 +03:00
Nekotekina
c652d0b183 Detect execution access violation
Don't try to handle it, treat as fatal.
2021-01-27 11:53:10 +03:00
Nekotekina
22c55cbcfa Add trace logging to thread_ctrl::set_thread_affinity_mask 2021-01-26 19:59:48 +03:00
Nekotekina
c24d89dd34 Threads: fix typo in emergency_exit (dump useful info) 2021-01-26 19:58:47 +03:00
Nekotekina
f10ea1fb9b Thread pool: try to fix resetting affinity mask
Attempt to address #9657
2021-01-26 16:45:36 +03:00
Nekotekina
eb72cc9f04 Thread pool: reset thread affinity mask 2021-01-25 22:05:38 +03:00