Ivan
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4c133ab5bf
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Merge pull request #1559 from kd-11/gl_memory_leak_fix
gl: Clean up invalidated resources to fix mem leak
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2016-03-09 21:58:46 +03:00 |
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kd-11
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ee0eb70de4
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Clean up invalidated resources
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2016-03-09 21:11:22 +03:00 |
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vlj
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4b0b65c0c5
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Merge pull request #1552 from danilaml/fixes
Fixes for #1550 and #1546
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2016-03-07 20:10:59 +01:00 |
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Danila Malyutin
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d0ea8d5262
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Update gslnag submodule. Fixes #1550
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2016-03-07 04:48:05 +03:00 |
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Danila Malyutin
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9b505984f2
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Fix for #1546
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2016-03-07 04:09:42 +03:00 |
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vlj
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9adb534c7f
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Merge pull request #1551 from vlj/build
build: Update wxWidget to 3.1
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2016-03-06 22:35:51 +01:00 |
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Vincent Lejeune
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c3fb1419fd
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build: Update wxWidget to 3.1
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2016-03-06 21:15:51 +01:00 |
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B1ackDaemon
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dd233c9f38
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Merge pull request #1543 from vlj/gl
Gl: Factorisation of texture init code
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2016-03-05 23:31:10 +02:00 |
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Vincent Lejeune
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9e01f2817f
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gl: Use less costly glTexStorage2D instead of glTexImage2D.
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2016-03-05 22:04:28 +01:00 |
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Vincent Lejeune
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8831bd0918
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gl: Factorize code in rsx_gl_texture.cpp
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2016-03-05 22:04:28 +01:00 |
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B1ackDaemon
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b2b9f535dc
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Merge pull request #1540 from kd-11/gl_nvidia_cache_fix
gl: Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP
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2016-03-05 22:23:02 +02:00 |
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kd-11
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a880ce89d1
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Checks for texture completeness, remove legacy GL_GENERATE_MIPMAP used wrongfully
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2016-03-05 22:19:33 +03:00 |
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Raul Tambre
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06cbe4a0bc
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Merge pull request #1520 from tambry/shhh_penguin_is_ok
Fix directory opening on Linux systems (Fixes #1494)
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2016-03-05 21:01:14 +02:00 |
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Raul Tambre
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a6a4081894
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Fix directory opening on Linux systems
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2016-03-05 20:21:43 +02:00 |
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vlj
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bcf4a6209e
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Merge pull request #1518 from vlj/rsx-debug
rsx-debug: Record and display index buffer content.
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2016-03-05 19:20:28 +01:00 |
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Vincent Lejeune
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4d71df70db
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rsx-debug: Record and display index buffer content.
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2016-03-05 18:48:30 +01:00 |
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vlj
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05f2aaf2b9
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Merge pull request #1537 from vlj/rsx
Rsx: Fix fog (Fixes #1535)
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2016-03-05 18:45:49 +01:00 |
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Vincent Lejeune
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1dcc6858b4
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d3d12/gl: Separate fog distance and fog frag in fogc input.
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2016-03-05 18:25:31 +01:00 |
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Vincent Lejeune
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52e2800fb5
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rsx: Reset fog mode/param to linear/1.;
Fix After Burner Climax fog
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2016-03-05 18:25:31 +01:00 |
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vlj
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d74e031d4e
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Merge pull request #1542 from kd-11/rsx_surface_store_fix
rsx: Properly compute texture size for download
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2016-03-05 17:45:14 +01:00 |
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kd-11
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2ae687cf00
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Properly compute texture size
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2016-03-05 18:54:06 +03:00 |
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B1ackDaemon
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a196ee1957
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Merge pull request #1530 from kd-11/gl_surface_cache_traits
gl: Use shared surface store (updated)
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2016-03-05 12:51:25 +02:00 |
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Vincent Lejeune
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81fcadac38
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gl: Use shared surface store (updated)
Update surface cache optimization to master; minor fixes
Fix mixed EOL
Remove unused include; change null bindings to 0
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2016-03-05 12:21:45 +03:00 |
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vlj
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4966d50e52
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Merge pull request #1538 from vlj/build
build: Fix rpcs3-tests by adding PPULLVMRecompiler reference.
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2016-03-04 23:00:27 +01:00 |
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Vincent Lejeune
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e860f7fb14
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build: Fix rpcs3-tests by adding PPULLVMRecompiler reference.
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2016-03-04 18:37:57 +01:00 |
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vlj
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5911b3c1f1
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Merge pull request #1536 from zerubeus/featurebreanch
readme typo
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2016-03-04 03:01:30 +01:00 |
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Aladeen
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77371e973f
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Merge branch 'master' into master
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2016-03-04 00:05:13 +01:00 |
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vlj
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b0a2f9f65a
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Merge pull request #1533 from kd-11/gl_fogc_fix
gl: Properly set up fog parameters for openGL
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2016-03-03 20:46:50 +01:00 |
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zerubeus
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e80bdf120b
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fix typo in readme
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2016-03-03 11:30:25 +01:00 |
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kd-11
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8d3235cd7c
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Properly set up fog parameters for openGL
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2016-03-03 01:07:53 +03:00 |
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vlj
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51462226a7
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Merge pull request #1531 from kd-11/gl_texturelod_fix
gl: The lod parameter in textureLod is a single float value
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2016-03-02 23:06:18 +01:00 |
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kd-11
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094c4057be
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The lod parameter is a single float value
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2016-03-02 18:34:13 +03:00 |
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vlj
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2f89d15079
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Merge pull request #1524 from vlj/build
build: Add a separate project for ppu llvm recompiler
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2016-03-02 15:34:59 +01:00 |
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Vincent Lejeune
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c4dab6e644
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build: Define _SCL_SECURE_NO_WARNINGS for debug mode
Partly fix build for Debug configurations.
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2016-03-02 14:53:15 +01:00 |
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Vincent Lejeune
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72375d9e3d
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build: Add a separate project for ppu llvm recompiler
Fix some defect found by static analysis.
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2016-03-02 14:53:14 +01:00 |
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vlj
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674373dd6c
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Merge pull request #1528 from kd-11/gl_attrib_padding
gl: Allow attrib padding for types that require expansion
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2016-03-02 14:03:59 +01:00 |
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kd-11
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7eb5da73fe
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Allow attrib padding for types that require expansion
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2016-03-02 01:09:51 +03:00 |
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vlj
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12d8b795f7
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Merge pull request #1525 from vlj/gl
gl: Add texture3d sampling function
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2016-02-29 20:49:10 +01:00 |
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Vincent Lejeune
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0ed770633b
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gl: Add texture3d sampling function
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2016-02-29 19:47:06 +01:00 |
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vlj
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19257b3121
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Merge pull request #1522 from vlj/rsx
Rsx: Fix for hitman 2
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2016-02-29 18:24:00 +01:00 |
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Vincent Lejeune
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32434dd848
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rsx/common/d3d12/gl: Support for fog mode.
Fix hitman 2
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2016-02-29 16:31:18 +01:00 |
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Vincent Lejeune
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9cdb74efc7
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rsx/common: Add supports for quads strip
Used in Hitman 2
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2016-02-27 19:38:16 +01:00 |
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vlj
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0e5c54709d
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Merge pull request #1519 from vlj/rsx
Rsx: Vertex attribute format fixes + ssa variable support
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2016-02-27 01:03:50 +01:00 |
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Vincent Lejeune
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35db227af4
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rsx/common/d3d12: Separate int type buffer from float type buffer.
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2016-02-27 00:21:14 +01:00 |
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Vincent Lejeune
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a6ba47265f
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rsx/common/gl: s32k is actually signed short unormalized.
gl fix
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2016-02-27 00:21:12 +01:00 |
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Vincent Lejeune
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62246f75c8
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d3d12/gl: Supports SSA in Fragment Shader.
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2016-02-27 00:21:10 +01:00 |
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Vincent Lejeune
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a6d8d1144c
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rsx/common: Supports D24X8 texture format when copying
Some app uses this type before setting proper depth surface
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2016-02-27 00:21:08 +01:00 |
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Vincent Lejeune
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5ef7f8bf3e
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rsx/common: Fix handling of UB256
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2016-02-27 00:21:06 +01:00 |
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vlj
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09fc492257
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Merge pull request #1511 from vlj/d3d12
D3d12: Tweaks
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2016-02-26 00:35:27 +01:00 |
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Vincent Lejeune
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a78ba8a271
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d3d12: Remove depth conversion shader
It's actually not needed, raw depth data should be sampled as RGBA8.
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2016-02-25 23:29:44 +01:00 |
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