Commit Graph

11396 Commits

Author SHA1 Message Date
Nekotekina
280f5f0b54 atomic.hpp: redefine op::ne to actually mean "not equal"
WTF is "native endianness", it's native by default.
2020-11-23 09:24:16 +03:00
Nekotekina
e38eaa7cd7 Remove old travis badge (kill it with fire) 2020-11-23 09:22:51 +03:00
Zion Nimchuk
a27bd2275c Pushing master AppImage Artifacts to GitHub Releases via Azure 2020-11-23 06:50:27 +03:00
Nekotekina
7d00c69a4f Attempt 2: Try to make Azure push linux builds 2020-11-22 19:24:54 +03:00
Nekotekina
a2c189b45a Azure: try to deploy GCC artifact (upload to github) 2020-11-22 18:29:46 +03:00
Nekotekina
41320688b7 Removed .travis.yml
Non-functional CI
2020-11-22 17:03:35 +03:00
Nekotekina
f85c8584b0 Attempt to fix #9316 2020-11-22 12:57:50 +03:00
Nekotekina
6cf50f8f6c Second attempt to fix hanging RPCS3 process
Now fix exit logic a bit.
Remove Init() call from Stop().
Remove Stop() call from Quit().
2020-11-22 12:45:19 +03:00
Nekotekina
d70ab11477 atomic.cpp: remove redundant constexpr
Static initialization is all-zeros anyway.
But constexpr was killing my intellisense.
And probably also affected compile time.

Also make some internal structures hidden ("static").
2020-11-22 12:07:49 +03:00
kd-11
cab4c78b7b rsx: Some shader compiler threads tuning
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
kd-11
14358d5e84 qt: Add shader compiler threads to GUI 2020-11-21 20:43:15 +03:00
kd-11
7553429130 gl: Thread shader source compilation dispatch
- glCompileShader is in itself much slower than anticipated
2020-11-21 20:43:15 +03:00
kd-11
3ddfa288cf rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
Nekotekina
e89a568765 Attempt to fix Emu.Quit()
There was some kind of "initialization order fiasco" of g_fxo.
Not only should it be used after main, but also destroyed before exit.
2020-11-21 18:27:16 +03:00
Nekotekina
71f1021648 Fix thread pool entry point and get_cycles()
Fix possible race between thread handle availability.
Don't treat zero thread as invalid one.
Now entry point is full is assembly.
Attempt to fix #9282
Also fix some TLS.
2020-11-21 17:18:42 +03:00
Nekotekina
60cff6f3d4 Attempt to fix #9271 2020-11-21 07:09:48 +03:00
Nekotekina
5f010c2f4c atomic.cpp: optimize "cond" allocation with TLS
Billions of events can reduce to thousands, saving CPU time a few s.
Only 4 slots are available (arbitrarily), and only 1 is usually used.
Other slots are used only for waiting on multiple atomics.
2020-11-20 19:13:22 +03:00
Nekotekina
c0f3d1f06d Basic constexpr support for u128 (MSVC)
Added explicit conversion op to u64.
Added constexpr path for +,-,>>,<< ops.
Make almost all methods constexpr.
Removed a lot of redundancy.
2020-11-20 15:04:17 +03:00
Nekotekina
6c18e00977 atomic.cpp: use deterministic "cond" allocation
Takes ~80 ns instead of ~40 ns, same about deallocation.
Loops don't exist here, only 4-level semaphore tree.
Worst case only happens with concurrence, not from looping.
This optimization is not really necessary at current state of RPCS3.
This is more like to test C++ compilers and MSVC u128 implementation.
2020-11-20 15:04:17 +03:00
Nekotekina
72ac1aa537 atomic.cpp: use some actual hash for hashtable (std::minstd_rand)
Should only take about 5ns for initialization.
Should also make collisions almost impossible.

I also suspect I fixed some bad bug in process...
2020-11-20 15:04:17 +03:00
Nekotekina
5bcaa25c02 CPU: remove descheduled threads from suspend_all list 2020-11-20 13:53:34 +03:00
Eladash
85880ffded
SPU: Log STOP full opcode (#9292)
Co-authored-by: Ani <ani-leo@outlook.com>
2020-11-20 13:53:16 +03:00
Megamouse
5b207c3b95 hotfix for infinite loop when booting game data 2020-11-19 23:53:10 +01:00
Megamouse
3087f15dd8
Update disc boot detection and hope it works 2020-11-19 21:55:06 +01:00
Nekotekina
36f1193497 Fix u128 type on MSVC (subtraction, minus)
All subtraction operations were broken.
2020-11-19 16:38:06 +03:00
Nekotekina
292af1e4cd CPU: use u128 in bit counter
Apparently, u64 was not enough.
2020-11-19 16:05:08 +03:00
Nekotekina
d4d5dc99f3 Fix perf_meter<> after adding thread pool.
Print and reset sorted information after emulation stop/pause.
Print useless average value.
2020-11-19 14:44:58 +03:00
Nekotekina
3e1344e4e4 vm.cpp: minor optimization for filling stack guards
Use REP STOSQ on all compilers.
2020-11-19 14:44:58 +03:00
Nekotekina
6d37bc62a5 CPU: remove cpu_counter from g_fxo
Convert it to a namespace, simplify add/remove functions.
Don't add() threads just creates, they are trapped in check_state() anyway.
Don't add() threads which are leaving check_state() because stopped.
2020-11-19 09:46:22 +03:00
Nekotekina
e9f7c100a0 CPU: update suspend interface (dummy) 2020-11-18 19:15:56 +03:00
Nekotekina
190676c982 CPU: Fix g_suspend_counter waiting logic 2020-11-18 14:38:01 +03:00
Eladash
28cbba5a7d
SPU LLVM: fix AND instruction family (#9290)
Incorrect immediate test (looks like copypasta)
2020-11-18 14:36:26 +03:00
kd-11
0e7a705254 rsx: Resolution scaling overhaul
- Enforce square pixels instead of per-axis scaling
2020-11-18 09:29:34 +03:00
Nekotekina
68931b4c43 Debugger: fill stack guard with STACKGRD 2020-11-17 16:32:59 +03:00
Nekotekina
a4e28df9cf Update hidapi 2020-11-17 15:40:09 +03:00
Nekotekina
65c81c5e83 Fix memory viewer for SPU LS 2020-11-17 15:22:04 +03:00
Nekotekina
ccd0d2046d SPU: increase max SPU count
According to max SPU TG count.
2020-11-17 15:22:04 +03:00
Nekotekina
0fec99e75b SPU: absolutely unacceptable hack for SPU LS
Make normal threads inaccessible in PS3 memory.
2020-11-17 15:22:04 +03:00
Nekotekina
f8d1f070f5 sys_memory: HORRIBLE HACK for sys_memory_get_page_attributes 2020-11-17 15:22:04 +03:00
Nekotekina
3dd48a24ce atomic.cpp: remove tiny redundancy 2020-11-17 15:22:04 +03:00
Nekotekina
984e97cbdc Potential fix for Linux compilation 2020-11-17 15:22:04 +03:00
Eladash
50ea1a12c9 Debugger: Fix scrolling in first registers panel 2020-11-17 09:39:39 +01:00
Eladash
992a372fc7 cellGame fixes 2020-11-17 09:04:35 +01:00
Nekotekina
d789250976 Add thread_ctrl::get_thread_stack
Returns addr and size of current thread's stack.
2020-11-17 05:33:46 +03:00
Nekotekina
d7e1cf7dd2 vm: respect initial protection for allocation mapping
Unused yet.
2020-11-17 05:33:46 +03:00
Nekotekina
ea5f5aea5f vm: memory locking rewritten
Added vm::lock_sudo method (wrapper for utils::memory_lock).
Put locking outside of vm::g_mutex scope.
Prelock sudo memory for RSX, vm::stack, vm::main.
Prelock sudo memory for shared memory objects.
Don't check for TSX path.
2020-11-16 12:46:15 +03:00
Nekotekina
eaf0bbc108 SPU: don't allocate SPU LS in vm::main
Create its own shared memory object.
Use vm::spu to allocate all SPU types.
Use vm::writer_lock for shm::map_critical.
2020-11-16 12:46:15 +03:00
Eladash
b1710bb712
SPU Debugger: Implement float registers view + General debugger fixes (#9265)
* SPU Debugger: Fix try_get_insert_mask_info
* Debugger: Always update thread state on context's data change
No longer needing to press on thread's instructions for actions to work!
2020-11-15 08:45:28 +03:00
Nekotekina
dfae7bd073 SPU: Fix some stat printing 2020-11-15 04:41:16 +03:00
Nekotekina
333fe9a561 atomic.cpp: fix notification on windows 2020-11-15 04:40:44 +03:00