kd-11
094c4057be
The lod parameter is a single float value
2016-03-02 18:34:13 +03:00
vlj
2f89d15079
Merge pull request #1524 from vlj/build
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build: Add a separate project for ppu llvm recompiler
2016-03-02 15:34:59 +01:00
Vincent Lejeune
c4dab6e644
build: Define _SCL_SECURE_NO_WARNINGS for debug mode
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Partly fix build for Debug configurations.
2016-03-02 14:53:15 +01:00
Vincent Lejeune
72375d9e3d
build: Add a separate project for ppu llvm recompiler
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Fix some defect found by static analysis.
2016-03-02 14:53:14 +01:00
vlj
674373dd6c
Merge pull request #1528 from kd-11/gl_attrib_padding
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gl: Allow attrib padding for types that require expansion
2016-03-02 14:03:59 +01:00
kd-11
7eb5da73fe
Allow attrib padding for types that require expansion
2016-03-02 01:09:51 +03:00
vlj
12d8b795f7
Merge pull request #1525 from vlj/gl
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gl: Add texture3d sampling function
2016-02-29 20:49:10 +01:00
Vincent Lejeune
0ed770633b
gl: Add texture3d sampling function
2016-02-29 19:47:06 +01:00
vlj
19257b3121
Merge pull request #1522 from vlj/rsx
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Rsx: Fix for hitman 2
2016-02-29 18:24:00 +01:00
Vincent Lejeune
32434dd848
rsx/common/d3d12/gl: Support for fog mode.
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Fix hitman 2
2016-02-29 16:31:18 +01:00
Vincent Lejeune
9cdb74efc7
rsx/common: Add supports for quads strip
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Used in Hitman 2
2016-02-27 19:38:16 +01:00
vlj
0e5c54709d
Merge pull request #1519 from vlj/rsx
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Rsx: Vertex attribute format fixes + ssa variable support
2016-02-27 01:03:50 +01:00
Vincent Lejeune
35db227af4
rsx/common/d3d12: Separate int type buffer from float type buffer.
2016-02-27 00:21:14 +01:00
Vincent Lejeune
a6ba47265f
rsx/common/gl: s32k is actually signed short unormalized.
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gl fix
2016-02-27 00:21:12 +01:00
Vincent Lejeune
62246f75c8
d3d12/gl: Supports SSA in Fragment Shader.
2016-02-27 00:21:10 +01:00
Vincent Lejeune
a6d8d1144c
rsx/common: Supports D24X8 texture format when copying
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Some app uses this type before setting proper depth surface
2016-02-27 00:21:08 +01:00
Vincent Lejeune
5ef7f8bf3e
rsx/common: Fix handling of UB256
2016-02-27 00:21:06 +01:00
vlj
09fc492257
Merge pull request #1511 from vlj/d3d12
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D3d12: Tweaks
2016-02-26 00:35:27 +01:00
Vincent Lejeune
a78ba8a271
d3d12: Remove depth conversion shader
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It's actually not needed, raw depth data should be sampled as RGBA8.
2016-02-25 23:29:44 +01:00
Vincent Lejeune
263e5beb26
d3d12: Copy descriptors when reused instead of recreating them.
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Thanks Matías N. Goldberg for the tip !
2016-02-25 23:29:43 +01:00
Vincent Lejeune
7ae680d9d1
d3d12: Avoid uploading constant buffer every draw call
2016-02-25 23:29:41 +01:00
Raul Tambre
c07b0dc373
Merge pull request #1514 from kd-11/gl_attrib_fix
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gl: Minor fixes and improvements
2016-02-25 18:20:25 +02:00
kd-11
c5b3359c4b
Remove normalization for natively normalized formats; fix cmp attribute type
2016-02-25 17:41:03 +03:00
Ivan
a7fbd6c9a9
Merge pull request #1481 from tambry/racoon
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Implement _sys_memmove, minor fixes
2016-02-25 17:22:55 +03:00
Raul Tambre
5cbcd07ff1
Improve generalized exception messages
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Added some basic information along with certain exceptions. This should
prevent some types of useless reports and assist users in determining
certain issues with their setup.
2016-02-25 07:58:22 +02:00
Raul Tambre
047d59df0c
Implement UTF8stoUTF16s, minor cellPngDec fixes
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Need to find games to test the case, when fixed alpha isn't specified.
2016-02-25 07:58:21 +02:00
Raul Tambre
41687af077
Implement _sys_memmove
2016-02-25 07:58:21 +02:00
Raul Tambre
6353575208
Merge pull request #1512 from kd-11/gl_sampler_fix
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gl: Always bind null for unused shader inputs
2016-02-25 07:54:05 +02:00
kd-11
974ea68cf9
Always bind null for unused shader inputs
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Properly rename index offsets to improve readability
Handle indexed and other array cases
2016-02-25 02:29:35 +03:00
vlj
0f0de47c83
Merge pull request #1516 from kd-11/rsx_textureutils_fix
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Handle swizzled CELL_GCM_B8 textures
2016-02-25 00:23:25 +01:00
kd-11
8a3d15d4fe
Handle swizzled CELL_GCM_B8 textures
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Properly handle swizzled single-channel textures
2016-02-24 17:44:24 +03:00
vlj
422f5c0008
Merge pull request #1510 from vlj/rsx
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rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 21:09:38 +01:00
Vincent Lejeune
5a14644cd4
rsx/common/d3d12/gl: Use span in vertex upload function.
2016-02-22 20:22:47 +01:00
vlj
4e4325a2bf
Merge pull request #1509 from vlj/rsx
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rsx/common: Track transform constant update.
2016-02-21 22:10:44 +01:00
Vincent Lejeune
79dc835378
rsx/common: Track transform constant update.
2016-02-21 21:29:44 +01:00
vlj
9404cd5cd8
Merge pull request #1508 from vlj/d3d12
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D3d12: Tweak root signature and improves HRESULT message
2016-02-21 21:29:11 +01:00
Vincent Lejeune
9ef24509cb
d3d12: Use a shared root signature and add more slots
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This allows for finer grained rebinding later.
2016-02-21 17:55:34 +01:00
Vincent Lejeune
4b54d7ece1
d3d12: Pretty printing of error messages.
2016-02-21 17:11:54 +01:00
vlj
a9180ce187
Merge pull request #1507 from vlj/vulkan
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Vulkan: Add glslang and LoaderAndValidationLayers
2016-02-19 20:34:49 +01:00
Vincent Lejeune
c0423d513d
vulkan: Add relevant libs.
2016-02-19 20:03:30 +01:00
vlj
b6323861a5
Merge pull request #1502 from kd-11/gl_staging
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gl: Enable texture and render target caching for OpenGL
2016-02-18 17:14:16 +01:00
kd-11
a451bb574e
Enable texture and render target caching for OpenGL
2016-02-17 16:00:23 +03:00
vlj
fe551148d8
Merge pull request #1504 from vlj/rsx
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rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
2016-02-16 19:20:54 +01:00
Vincent Lejeune
1675a82efd
rsx/common/d3d12/gl: Use gsl::span in TextureUtils.cpp
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* get_placed_texture_storage_size returns more accurate result (fix crash in Outrun)
* Factors lot of code and use integer type more carrefully
* Treat warning as error in TextureUtils.cpp
2016-02-16 18:08:22 +01:00
vlj
71a975c685
Merge pull request #1501 from kd-11/gl_inline_array_fix
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Properly handle inlined vertex data
2016-02-16 18:07:16 +01:00
kd-11
3813c09be6
Properly handle inlined vertex data
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Fix initial array offsets for dx12
2016-02-16 15:39:18 +03:00
vlj
3b7d0bc3fc
Merge pull request #1500 from kd-11/prog_constants_fix
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gl: Speed up program constants upload by switching to glBufferSubData
2016-02-15 17:25:44 +01:00
kd-11
2230975e55
Speed up program constants upload by switching to glBufferSubData over glMapBuffer
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Fix initialization for fragment constants buffer
Orphan buffers before update. Remove redundant binding
2016-02-15 12:53:55 +03:00
Raul Tambre
787619cdba
Merge pull request #1496 from kd-11/rsx_textureinfo_fix
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Correctly fetch correct pitch and depth for textures from RSX
2016-02-15 11:03:48 +02:00
kd-11
7d70be42af
Correctly fetch correct pitch and depth for textures from RSX
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Include vertex textures too
Set correct stride for vertex texture params
Change references to gl_Position in D3D12FragmentProgramDecompiler
Revert bad commit
2016-02-15 11:15:51 +03:00