Megamouse
0361184930
Fix llvm link
2020-03-05 20:33:44 +03:00
Eladash
f6cf36f6a7
Fix _sys_prx_get_module_info p0pt->filename writing with 0 size
2020-03-05 18:28:56 +03:00
Nekotekina
7a8772dafa
Replace std::string::npos with umax
2020-03-05 14:05:23 +03:00
Nekotekina
0a41999818
PPU LLVM: fix regression from warning fixes
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Forgot that negative power is used here.
2020-03-05 11:07:40 +03:00
Megamouse
f1147f70f4
Fix 7z for Debug and Release
2020-03-04 23:58:16 +01:00
Eladash
39eafc1f3b
Fix Crypto/utils.cpp: extract_file_name
2020-03-05 00:31:43 +03:00
Megamouse
21b6495aaa
Fix ui and sys_net warnings
2020-03-04 22:28:05 +01:00
Nekotekina Aux1
250736ece5
Fix warnings in emucore
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
f2f3321952
Fix warnings in VKGSRender
2020-03-04 21:23:34 +03:00
Nekotekina Aux1
c3f3451269
Fix warnings in GLGSRender
2020-03-04 21:23:34 +03:00
kd-11
54775d91dc
rsx/blit-engine: Account for a rare corner case
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- It is possible to have a RTV<->DSV transfer with compatible-sized formats.
Mark the depth size as typeless in such a situation to avoid crossing the aspect barrier with the API.
2020-03-04 21:21:59 +03:00
RipleyTom
f1f5c91386
Fake PSN ( #7516 )
2020-03-04 13:55:35 +00:00
Eladash
bb1b4bac9b
Update thread_base::notify_abort()
2020-03-04 14:39:41 +03:00
Nekotekina
bdbc7b5f1d
PPU: use named_thread_group to compile modules
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Improves internal logic by not using too many threads.
2020-03-04 14:10:38 +03:00
Nekotekina
8d847d6f1c
Thread: internal cleanup
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Use different, simpler algorithm in wait_for.
Although the very idea of such notifications was rotten.
2020-03-03 20:26:37 +03:00
Nekotekina
d594490329
Thread: removed unused wait() with predicate.
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It doesn't work this way anyway.
2020-03-03 18:33:02 +03:00
Nekotekina
6c66153372
Threads: move linux m_timer to static thread_local variable
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Allows lazy allocation of the timer handle.
2020-03-03 18:33:02 +03:00
Nekotekina
5b0476e772
Update LLVM to new llvm-mirror (LLVM 11)
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Use clang-cl to build LLVM on Windows.
2020-03-03 18:33:02 +03:00
Nekotekina
68f50c7035
Fix ppu_syscall_usage thread waiting
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Fixed 10s hang on exit
2020-03-03 18:33:02 +03:00
Eladash
5c3d417b35
Fix cellGameDataCheck's game data creation with PARAM.SFO set/get
2020-03-03 18:31:43 +03:00
Nekotekina
01db83bc36
SPU LLVM: Rewrite fma32x4 to match FM and older asmjit stuff
2020-03-03 11:31:20 +03:00
Eladash
de1774d8f2
cellSaveData: fix doneGet->sizeKB ( #7674 )
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* cellSaveData: fix doneGet->sizeKB
* [⚠️ ] Warning: beware of typos [⚠️ ]
2020-03-03 11:24:49 +03:00
Zion Nimchuk
0f1fd059fc
Properly setup Azure Pipelines using current system
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Also sets up Azure artifacts (including for PRs) for AppImages
2020-03-03 10:39:30 +03:00
JohnHolmesII
87c8d1800b
Azure ( #7673 )
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* Set up CI with Azure Pipelines
2020-03-03 01:55:05 +03:00
Nekotekina
3105b21909
Print PPU Syscall Usage Stats
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* Every 10 seconds
* On normal exit
2020-03-02 20:48:20 +03:00
MSuih
d94b875187
Minor cleanup
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- Remove log prefix as auto-updater no longer uses general channel for logging
- Swap some C-style nulls for nullpointers
- Other misc changes
2020-03-02 12:31:59 +03:00
MSuih
7129902b25
Add time logging for updater
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Might help diagnose issues
2020-03-02 12:31:59 +03:00
Nekotekina
bd234a7668
sys_ppu: another fixup
2020-03-02 10:35:54 +03:00
Megamouse
73a9946212
Qt: remove game window title size restriction
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- Elide game window title label
- Add tooltip with format and resolved title
- Remove max length (do not wrap text to show how ridiculous it will look if it's too long)
2020-03-01 22:00:57 +01:00
Nekotekina
c7fa4e2375
Fixup
2020-03-01 22:40:48 +03:00
Nekotekina
6ee9153329
sys_ppu_thread: fixing detached threads
2020-03-01 22:29:03 +03:00
InvoxiPlayGames
752c4a7b0d
Fix duplicate inputs for GHLtar strumming
2020-03-01 20:10:46 +03:00
kd-11
582c98359e
videoOut: Resolve 'auto' aspect ratio
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- 'Auto' is not an actual aspect ratio, just a dont-care flag to set the
display to the best fit aspect ratio.
Decay this option into a proper ratio for cellVideoOutGetState to
return legal values.
2020-03-01 20:10:11 +03:00
Eladash
7dfd50d5cc
cellSaveData: followup to #7652
2020-03-01 20:09:46 +03:00
Nekotekina
b05b16aedc
sys_ppu: Hotfix for detached threads
2020-03-01 18:30:16 +03:00
Eladash
ffd5a9e91c
cellSaveData: Add some error checks for fixedSet, fileSet params
2020-03-01 10:56:41 +02:00
AniLeo
fbe6900b28
rpcs3_version: Bump to 0.0.9
2020-03-01 00:17:15 +03:00
kd-11
7fe9802f87
vk: Properly use declared pitch when loading simple images
2020-03-01 00:16:52 +03:00
kd-11
14aebeac58
video-out: Allow applications to successfully change display resolution
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- Avoids a situation where a game configures output correctly but gets back bogus information later when querying.
- Should fix games being broken at some resolutions but not others.
2020-03-01 00:16:52 +03:00
kd-11
76bbbe27f1
vk: Fix dma resource leak
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- Fix broken check; a relic of the past where flush method would reset the fence
2020-03-01 00:16:02 +03:00
kd-11
9af52d12a8
vk: Improve events
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- Make events properly managed objects.
- Add a workaround for AMD's broken event status query
2020-03-01 00:16:02 +03:00
kd-11
5eb314fbbb
vk: Add execution barriers.
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- Useful for debugging
2020-03-01 00:16:02 +03:00
Eladash
655f7ce8a2
cellSaveData: Add null funcStat check
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it's ordered specially for some functions
2020-03-01 00:14:45 +03:00
Eladash
c11074a128
RawSPU: fix race condition in RunCntl stop request
2020-02-29 21:54:54 +03:00
InvoxiPlayGames
ef6854ca46
sys_usbd: Guitar Hero Live controller emulation ( #7336 )
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* Initial GHLtar emulation
* Add GHLtar to CMakeLists and VS project, zero the buffer and remove unused header values
* Fix coding style issues and include headers
* Remove redundant if, improve code formatting
* Remove needless includes
Co-authored-by: Ivan <Nekotekina@users.noreply.github.com>
2020-02-29 21:40:44 +03:00
clienthax
7e590eaa2f
Change key_vault to use version ranges.
2020-02-29 21:24:15 +03:00
MSuih
94478ad4a0
Add error for missing firmware
2020-02-29 21:19:01 +03:00
Nekotekina
e28e51463b
Compilation fix
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Should fix #7642
2020-02-29 21:16:28 +03:00
Nekotekina
cb252b1ce2
Partial revert of 5871c4e93f
2020-02-29 18:39:15 +03:00
Nekotekina
d37e770497
Shut up all channels on exit at some point
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Some object are getting destroyed.
Makes valgrind more quiet.
2020-02-29 18:29:32 +03:00