mirror of
https://github.com/RPCS3/rpcs3.git
synced 2025-01-29 09:32:42 +00:00
commit
f232351720
@ -1,88 +1,56 @@
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#include "glviewer.h"
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#include <QQuickWindow>
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#include <QOpenGLContext>
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#include <QSGSimpleTextureNode>
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#include <QCoreApplication>
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GLViewer::GLViewer(QQuickItem* parent)
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: QQuickItem(parent),
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m_timerID(0),
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m_fbo(0)
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{
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this->setFlag(QQuickItem::ItemHasContents);
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}
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// This class hooks beforeRendering and allows us to draw a scene and reset GL state.
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// In future, we will likely want to manually control the update rate.
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GLViewer::~GLViewer()
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{
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this->cleanup();
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}
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void GLRenderer::paint() {
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// Do GL here
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glViewport(0, 0, m_viewportSize.width(), m_viewportSize.height());
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void GLViewer::timerEvent(QTimerEvent* evt)
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{
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if (evt && evt->timerId() == m_timerID)
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this->update();
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}
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QSGNode* GLViewer::updatePaintNode(QSGNode* node, UpdatePaintNodeData* data)
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{
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QSGSimpleTextureNode* textureNode = static_cast<QSGSimpleTextureNode*>(node);
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if (!textureNode)
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textureNode = new QSGSimpleTextureNode();
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// Push Qt state.
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glPushClientAttrib(GL_CLIENT_ALL_ATTRIB_BITS);
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glPushAttrib(GL_ALL_ATTRIB_BITS);
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glMatrixMode(GL_TEXTURE);
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glPushMatrix();
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glShadeModel(GL_FLAT);
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glDisable(GL_CULL_FACE);
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glDisable(GL_LIGHTING);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_DEPTH_TEST);
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// Draw blue to the window to show that we work
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glClearColor(0.2, 0, 0.8, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);
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// Put the GL state back to how it was in case it makes SceneGraph angry
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((QQuickWindow*)sender())->resetOpenGLState();
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}
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delete m_fbo;
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m_fbo = 0;
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int width = this->width();
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int height = this->height();
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if (width && height) {
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m_fbo = new QOpenGLFramebufferObject(width, height);
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textureNode->setTexture(this->window()->createTextureFromId(m_fbo->texture(), m_fbo->size()));
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GLViewer::GLViewer()
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: m_renderer(0)
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{
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connect(this, SIGNAL(windowChanged(QQuickWindow*)), this, SLOT(handleWindowChanged(QQuickWindow*)));
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}
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void GLViewer::handleWindowChanged(QQuickWindow *win)
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{
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if (win) {
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connect(win, SIGNAL(beforeSynchronizing()), this, SLOT(sync()), Qt::DirectConnection);
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connect(win, SIGNAL(sceneGraphInvalidated()), this, SLOT(cleanup()), Qt::DirectConnection);
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// We will take over from here
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win->setClearBeforeRendering(false);
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}
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else
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{
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textureNode->setTexture(this->window()->createTextureFromId(0, QSize(0,0)));
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}
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void GLViewer::sync()
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{
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if (!m_renderer) {
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m_renderer = new GLRenderer();
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connect(window(), SIGNAL(beforeRendering()), m_renderer, SLOT(paint()), Qt::DirectConnection);
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}
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textureNode->setRect(this->boundingRect());
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if (m_fbo) {
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m_fbo->bind();
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}
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// Restore (pop) Qt state.
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glMatrixMode(GL_TEXTURE);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopMatrix();
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glPopAttrib();
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glPopClientAttrib();
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if (!m_timerID)
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m_timerID = this->startTimer(16);
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return textureNode;
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m_renderer->setViewportSize(window()->size() * window()->devicePixelRatio());
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}
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void GLViewer::cleanup() {
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this->killTimer(m_timerID);
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m_timerID = 0;
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delete m_fbo;
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m_fbo = nullptr;
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if (m_renderer) {
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delete m_renderer;
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m_renderer = 0;
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}
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}
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@ -1,23 +1,35 @@
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#pragma once
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#include <QQuickItem>
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#include <QOpenGLFramebufferObject>
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class GLRenderer : public QObject {
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Q_OBJECT
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public:
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GLRenderer() { }
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void setViewportSize(const QSize &size) { m_viewportSize = size; }
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public slots:
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void paint();
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private:
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QSize m_viewportSize;
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};
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class GLViewer : public QQuickItem
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{
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Q_OBJECT
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Q_OBJECT
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public:
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GLViewer(QQuickItem* parent = 0);
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virtual ~GLViewer();
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GLViewer();
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~GLViewer() { cleanup(); }
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protected:
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QSGNode* updatePaintNode(QSGNode* old, UpdatePaintNodeData* data);
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void timerEvent(QTimerEvent* evt);
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public slots:
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void sync();
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void cleanup();
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private slots:
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void cleanup();
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void handleWindowChanged(QQuickWindow *win);
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private:
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int m_timerID;
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QOpenGLFramebufferObject* m_fbo;
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GLRenderer *m_renderer;
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};
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@ -1,4 +1,4 @@
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// Qt5.1+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
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// Qt5.2+ frontend implementation for rpcs3. Known to work on Windows, Linux, Mac
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// by Sacha Refshauge
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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@ -1,21 +1,21 @@
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import QtQuick 2.1
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import QtQuick.Controls 1.0
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import QtQuick.Window 2.0
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import QtQuick 2.2
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import QtQuick.Controls 1.1
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import QtQuick.Window 2.1
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import GLViewer 1.0
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ApplicationWindow {
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visible: true
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title: qsTr("RPCS3 Qt")
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width: 500
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height: 500
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width: Screen.desktopAvailableWidth / 2
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height: Screen.desktopAvailableHeight / 2
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menuBar: MenuBar {
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Menu {
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title: qsTr("&Boot")
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MenuItem { text: qsTr("&Boot Game...") }
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MenuItem { text: qsTr("&Boot Game and Start...") }
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MenuItem { text: qsTr("&Install PKG") }
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MenuSeparator {}
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MenuItem { text: qsTr("Boot &ELF") }
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MenuItem { text: qsTr("Boot &SELF") }
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MenuItem { text: qsTr("Boot &(S)ELF") }
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MenuSeparator {}
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MenuItem { text: qsTr("E\&xit"); onTriggered: Qt.quit() }
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}
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@ -30,6 +30,7 @@ ApplicationWindow {
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Menu {
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title: qsTr("&Config")
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MenuItem { text: qsTr("&Settings") }
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MenuItem { text: qsTr("&PAD Settings") }
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MenuSeparator {}
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MenuItem { text: qsTr("Virtual &File System Manager") }
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MenuItem { text: qsTr("Virtual &HDD Manager") }
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@ -38,25 +39,25 @@ ApplicationWindow {
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title: qsTr("&Tools")
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MenuItem { text: qsTr("&ELF Compiler") }
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MenuItem { text: qsTr("&Memory Viewer") }
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MenuItem { text: qsTr("&RSX Debugger") }
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}
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Menu {
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title: qsTr("&Help")
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MenuItem { text: qsTr("&About...") }
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}
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}
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GLViewer {
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anchors.fill: parent
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Rectangle {
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color: Qt.rgba(0, 0.5, 0.35);
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height: Math.round(parent.height / 2)
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width: height
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radius: width
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GLViewer {}
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Rectangle {
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color: Qt.rgba(0, 0.5, 0.35);
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height: Math.round(parent.height / 2)
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width: height
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radius: width
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anchors.centerIn: parent
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Text {
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anchors.centerIn: parent
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Text {
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anchors.centerIn: parent
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font.pixelSize: parent.height / 2
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text: "Qt"
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}
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font.pixelSize: parent.height / 2
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text: "Qt"
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}
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}
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}
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# Qt5.1+ project for rpcs3. Works on Windows, Linux and Mac OSX
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# Qt5.2+ project for rpcs3. Works on Windows, Linux and Mac OSX
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QT += gui opengl quick
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CONFIG += c++11
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#endif // _DEBUG
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#endif // MSVC_CRT_MEMLEAK_DETECTION
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// This header should be frontend-agnostic, so don't assume wx includes everything
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#include <cstdio>
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#include <cstring>
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#include <cassert>
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#include <cstdint>
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typedef unsigned int uint;
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@ -302,7 +306,9 @@ enum Status
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#include "Emu/FS/vfsStreamMemory.h"
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#include "Emu/FS/vfsFile.h"
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#include "Emu/FS/vfsDir.h"
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#ifndef QT_UI
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#include "rpcs3.h"
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#endif
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#define _PRGNAME_ "RPCS3"
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#define _PRGVER_ "0.0.0.4"
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