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libad: Enable LLE load
Removes libad from ignore list. It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad. Tested with Guitar Hero 5 [BLES00576]
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@ -19,9 +19,6 @@ logs::channel sys_prx("sys_prx");
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static const std::unordered_map<std::string, int> s_prx_ignore
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{
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{ "/dev_flash/sys/external/libad_async.sprx", 0 },
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{ "/dev_flash/sys/external/libad_billboard_util.sprx", 0 },
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{ "/dev_flash/sys/external/libad_core.sprx", 0 },
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{ "/dev_flash/sys/external/libaudio.sprx", 0 },
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{ "/dev_flash/sys/external/libbeisobmf.sprx", 0 },
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{ "/dev_flash/sys/external/libcamera.sprx", 0 },
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