From e57caefd096f98516c47d2c3fd9fcfc87c2ea86d Mon Sep 17 00:00:00 2001 From: Ani Date: Fri, 1 Sep 2017 18:13:09 +0100 Subject: [PATCH] libad: Enable LLE load Removes libad from ignore list. It will only affect games that call for it, making them progress further with the Recompiler instead of dying in Unregistered Function, as there's no HLE implementation of libad. Tested with Guitar Hero 5 [BLES00576] --- rpcs3/Emu/Cell/lv2/sys_prx.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/rpcs3/Emu/Cell/lv2/sys_prx.cpp b/rpcs3/Emu/Cell/lv2/sys_prx.cpp index e50ac94403..c6c160e4e1 100644 --- a/rpcs3/Emu/Cell/lv2/sys_prx.cpp +++ b/rpcs3/Emu/Cell/lv2/sys_prx.cpp @@ -19,9 +19,6 @@ logs::channel sys_prx("sys_prx"); static const std::unordered_map s_prx_ignore { - { "/dev_flash/sys/external/libad_async.sprx", 0 }, - { "/dev_flash/sys/external/libad_billboard_util.sprx", 0 }, - { "/dev_flash/sys/external/libad_core.sprx", 0 }, { "/dev_flash/sys/external/libaudio.sprx", 0 }, { "/dev_flash/sys/external/libbeisobmf.sprx", 0 }, { "/dev_flash/sys/external/libcamera.sprx", 0 },