d3d12: Stop emulation if program compilation fails

This commit is contained in:
vlj 2015-05-13 17:04:44 +02:00 committed by Vincent Lejeune
parent 1c2849a736
commit d627f9cb83

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@ -409,7 +409,7 @@ bool D3D12GSRender::LoadProgram()
}
m_PSO = m_cachePSO.getGraphicPipelineState(m_device, m_rootSignature, m_cur_vertex_prog, m_cur_fragment_prog, m_IASet);
return true;
return m_PSO != nullptr;
}
void D3D12GSRender::ExecCMD()