From d627f9cb83beadfab4c30f1cbcc511898cff5eaa Mon Sep 17 00:00:00 2001 From: vlj Date: Wed, 13 May 2015 17:04:44 +0200 Subject: [PATCH] d3d12: Stop emulation if program compilation fails --- rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp index 7aa469dc93..fcfaec85db 100644 --- a/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp +++ b/rpcs3/Emu/RSX/D3D12/D3D12GSRender.cpp @@ -409,7 +409,7 @@ bool D3D12GSRender::LoadProgram() } m_PSO = m_cachePSO.getGraphicPipelineState(m_device, m_rootSignature, m_cur_vertex_prog, m_cur_fragment_prog, m_IASet); - return true; + return m_PSO != nullptr; } void D3D12GSRender::ExecCMD()