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d3d12: Stop emulation if program compilation fails
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@ -409,7 +409,7 @@ bool D3D12GSRender::LoadProgram()
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}
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m_PSO = m_cachePSO.getGraphicPipelineState(m_device, m_rootSignature, m_cur_vertex_prog, m_cur_fragment_prog, m_IASet);
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return true;
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return m_PSO != nullptr;
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}
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void D3D12GSRender::ExecCMD()
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